forked from nonsensical-dev/zenyx-engine
226 lines
7.5 KiB
Rust
226 lines
7.5 KiB
Rust
use std::io::{BufRead, BufReader};
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use crate::texture::Texture;
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use cgmath::{Vector2, Vector3, Zero};
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use tobj::Model as tModel;
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use wgpu::util::DeviceExt;
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pub struct Model {
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pub meshes: Vec<Mesh>,
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pub materials: Vec<Material>,
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}
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pub struct Material {
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pub name: String,
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pub diffuse_texture: Texture,
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pub bind_group: wgpu::BindGroup,
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}
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pub struct Mesh {
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pub name: String,
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pub vertex_buffer: wgpu::Buffer,
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pub index_buffer: wgpu::Buffer,
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pub num_elements: u32,
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pub material: Option<usize>,
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}
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impl Model {
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pub fn load_obj<R: BufRead>(
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read: &mut R,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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layout: &wgpu::BindGroupLayout,
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) -> Self {
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let (models, obj_materials) = tobj::load_obj_buf(
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read,
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&tobj::LoadOptions {
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triangulate: true,
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single_index: true,
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..Default::default()
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},
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|p| tobj::load_mtl_buf(&mut BufReader::new(std::fs::File::open(p).unwrap())),
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)
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.unwrap();
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let mut materials = Vec::new();
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for m in obj_materials.unwrap() {
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let Some(texture) = &m.diffuse_texture else {
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continue;
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};
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let diffuse_texture = load_texture(&m.name, texture, device, queue);
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let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: Some("model-texture-bind"),
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layout,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(&diffuse_texture.view),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::Sampler(&diffuse_texture.sampler),
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},
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],
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});
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materials.push(Material {
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name: m.name,
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diffuse_texture,
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bind_group,
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});
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}
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let meshes = models
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.into_iter()
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.map(|m| {
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let vertices = (0..m.mesh.positions.len() / 3)
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.map(|i| {
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let position = cgmath::vec3(
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m.mesh.positions[i * 3],
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m.mesh.positions[i * 3 + 1],
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m.mesh.positions[i * 3 + 2],
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);
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let tex_coords = cgmath::vec2(
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m.mesh.texcoords[i * 2],
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1.0 - m.mesh.texcoords[i * 2 + 1],
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);
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if m.mesh.normals.is_empty() {
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Vertex {
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position,
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tex_coords,
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normal: cgmath::Vector3::zero(),
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color: cgmath::Vector3::zero(),
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}
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} else {
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Vertex {
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position,
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tex_coords,
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normal: cgmath::vec3(
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m.mesh.normals[i * 3],
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m.mesh.normals[i * 3 + 1],
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m.mesh.normals[i * 3 + 2],
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),
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color: cgmath::Vector3::zero(),
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}
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}
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})
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.collect::<Vec<_>>();
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let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: None,
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contents: bytemuck::cast_slice(&vertices),
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usage: wgpu::BufferUsages::VERTEX,
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});
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let index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: None,
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contents: bytemuck::cast_slice(&m.mesh.indices),
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usage: wgpu::BufferUsages::INDEX,
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});
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Mesh {
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name: "TOBJ_MESH".to_string(),
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vertex_buffer,
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index_buffer,
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num_elements: m.mesh.indices.len() as u32,
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material: m.mesh.material_id,
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}
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})
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.collect::<Vec<_>>();
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Self { meshes, materials }
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}
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}
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pub fn load_texture<S: AsRef<std::path::Path>>(
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label: &str,
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path: S,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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) -> Texture {
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let file = std::fs::read(path).unwrap();
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Texture::from_bytes(device, queue, &file, label).unwrap()
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}
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pub fn load(obj: &[tModel]) -> (Vec<Vertex>, Vec<u32>) {
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let mut combined_vertices = Vec::new();
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let mut combined_indices = Vec::new();
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let mut vertex_offset = 0;
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for object in obj {
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let mesh: &_ = &object.mesh;
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let vertices: Vec<Vertex> = (0..mesh.positions.len() / 3)
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.map(|i| Vertex {
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position: Vector3::from([
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mesh.positions[i * 3],
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mesh.positions[i * 3 + 1],
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mesh.positions[i * 3 + 2],
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]),
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color: cgmath::Vector3::from([1.0, 1.0, 1.0]),
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normal: if !mesh.normals.is_empty() {
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Vector3::from([
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mesh.normals[i * 3],
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mesh.normals[i * 3 + 1],
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mesh.normals[i * 3 + 2],
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])
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} else {
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Vector3::zero()
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},
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tex_coords: if !mesh.texcoords.is_empty() {
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Vector2::from([mesh.texcoords[i * 2], mesh.texcoords[i * 2 + 1]])
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} else {
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Vector2::zero()
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},
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})
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.collect();
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combined_vertices.extend(vertices);
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combined_indices.extend(mesh.indices.iter().map(|&index| index + vertex_offset));
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vertex_offset += (mesh.positions.len() as u32) / 3;
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}
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(combined_vertices, combined_indices)
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}
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#[derive(Copy, Clone, Debug)]
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#[repr(C)]
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pub struct Vertex {
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pub position: cgmath::Vector3<f32>,
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pub color: cgmath::Vector3<f32>,
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pub normal: cgmath::Vector3<f32>,
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pub tex_coords: cgmath::Vector2<f32>,
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}
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unsafe impl bytemuck::Pod for Vertex {}
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unsafe impl bytemuck::Zeroable for Vertex {}
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impl Vertex {
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pub const ATTRIBS: [wgpu::VertexAttribute; 4] = [
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wgpu::VertexAttribute {
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offset: 0,
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shader_location: 0,
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format: wgpu::VertexFormat::Float32x3,
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},
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wgpu::VertexAttribute {
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offset: std::mem::offset_of!(Vertex, color) as u64,
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shader_location: 1,
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format: wgpu::VertexFormat::Float32x3,
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},
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wgpu::VertexAttribute {
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offset: std::mem::offset_of!(Vertex, normal) as u64,
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shader_location: 2,
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format: wgpu::VertexFormat::Float32x3,
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},
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wgpu::VertexAttribute {
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offset: std::mem::offset_of!(Vertex, tex_coords) as u64,
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shader_location: 3,
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format: wgpu::VertexFormat::Float32x2,
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},
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];
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pub const fn desc<'a>() -> wgpu::VertexBufferLayout<'a> {
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wgpu::VertexBufferLayout {
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array_stride: std::mem::size_of::<Vertex>() as wgpu::BufferAddress,
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step_mode: wgpu::VertexStepMode::Vertex,
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attributes: &Self::ATTRIBS,
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}
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}
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}
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