add: base project

This commit is contained in:
lily 2025-04-15 22:01:07 -04:00
commit f0cb465c85
Signed by: lily
GPG key ID: 601F3263FBCBC4B9
14 changed files with 1571 additions and 0 deletions

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use nix

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build/
.vscode/
debug/
release/
.qmake.stash
Makefile
Makefile.Debug
Makefile.Release

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cmake_minimum_required(VERSION 3.10)
project(waydock CXX)
include_directories(inc)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
file(GLOB_RECURSE SOURCES src/*.cpp)
file(GLOB_RECURSE UI_SRC ui/*.ui)
find_package(Qt6 REQUIRED COMPONENTS Widgets Gui Core)
qt_add_executable(waydock ${SOURCES} ${UI_SRC})
qt_standard_project_setup()
target_link_libraries(waydock PRIVATE Widget Gui Core)
set_target_properties(waydock PROPERTIES
AUTOMOC ON
AUTOUIC ON
AUTORCC ON
)
if(WIN32)
set_target_properties(waydock PROPERTIES WIN32_EXECUTABLE ON)
endif()
if (MSVC)
target_compile_options(waydock PRIVATE "-Zc:__cplusplus" "-permissive-")
endif()
if (CMAKE_BUILD_TYPE MATCHES "^[Dd]ebug")
message(STATUS "Debug mode enabled")
# target_compile_options(waydock PRIVATE -fsanitize=address -fno-omit-frame-pointer)
# target_link_options(waydock PRIVATE -fsanitize=address)
endif()

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# Contributing
To be written.

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# GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
<https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
## Preamble
The licenses for most software are designed to take away your freedom
to share and change it. By contrast, the GNU General Public License is
intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Lesser General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if
you distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on,
we want its recipients to know that what they have is not the
original, so that any problems introduced by others will not reflect
on the original authors' reputations.
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at
all.
The precise terms and conditions for copying, distribution and
modification follow.
## TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
**0.** This License applies to any program or other work which
contains a notice placed by the copyright holder saying it may be
distributed under the terms of this General Public License. The
"Program", below, refers to any such program or work, and a "work
based on the Program" means either the Program or any derivative work
under copyright law: that is to say, a work containing the Program or
a portion of it, either verbatim or with modifications and/or
translated into another language. (Hereinafter, translation is
included without limitation in the term "modification".) Each licensee
is addressed as "you".
Activities other than copying, distribution and modification are not
covered by this License; they are outside its scope. The act of
running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the Program
(independent of having been made by running the Program). Whether that
is true depends on what the Program does.
**1.** You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a
fee.
**2.** You may modify your copy or copies of the Program or any
portion of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
**a)** You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
**b)** You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any part
thereof, to be licensed as a whole at no charge to all third parties
under the terms of this License.
**c)** If the modified program normally reads commands interactively
when run, you must cause it, when started running for such interactive
use in the most ordinary way, to print or display an announcement
including an appropriate copyright notice and a notice that there is
no warranty (or else, saying that you provide a warranty) and that
users may redistribute the program under these conditions, and telling
the user how to view a copy of this License. (Exception: if the
Program itself is interactive but does not normally print such an
announcement, your work based on the Program is not required to print
an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote
it.
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
**3.** You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
**a)** Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections 1
and 2 above on a medium customarily used for software interchange; or,
**b)** Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your cost of
physically performing source distribution, a complete machine-readable
copy of the corresponding source code, to be distributed under the
terms of Sections 1 and 2 above on a medium customarily used for
software interchange; or,
**c)** Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is allowed
only for noncommercial distribution and only if you received the
program in object code or executable form with such an offer, in
accord with Subsection b above.)
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete source
code means all the source code for all modules it contains, plus any
associated interface definition files, plus the scripts used to
control compilation and installation of the executable. However, as a
special exception, the source code distributed need not include
anything that is normally distributed (in either source or binary
form) with the major components (compiler, kernel, and so on) of the
operating system on which the executable runs, unless that component
itself accompanies the executable.
If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
**4.** You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt otherwise
to copy, modify, sublicense or distribute the Program is void, and
will automatically terminate your rights under this License. However,
parties who have received copies, or rights, from you under this
License will not have their licenses terminated so long as such
parties remain in full compliance.
**5.** You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
modifying or distributing the Program (or any work based on the
Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
**6.** Each time you redistribute the Program (or any work based on
the Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program subject to
these terms and conditions. You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
this License.
**7.** If, as a consequence of a court judgment or allegation of
patent infringement or for any other reason (not limited to patent
issues), conditions are imposed on you (whether by court order,
agreement or otherwise) that contradict the conditions of this
License, they do not excuse you from the conditions of this License.
If you cannot distribute so as to satisfy simultaneously your
obligations under this License and any other pertinent obligations,
then as a consequence you may not distribute the Program at all. For
example, if a patent license would not permit royalty-free
redistribution of the Program by all those who receive copies directly
or indirectly through you, then the only way you could satisfy both it
and this License would be to refrain entirely from distribution of the
Program.
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
**8.** If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
**9.** The Free Software Foundation may publish revised and/or new
versions of the General Public License from time to time. Such new
versions will be similar in spirit to the present version, but may
differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and
"any later version", you have the option of following the terms and
conditions either of that version or of any later version published by
the Free Software Foundation. If the Program does not specify a
version number of this License, you may choose any version ever
published by the Free Software Foundation.
**10.** If you wish to incorporate parts of the Program into other
free programs whose distribution conditions are different, write to
the author to ask for permission. For software which is copyrighted by
the Free Software Foundation, write to the Free Software Foundation;
we sometimes make exceptions for this. Our decision will be guided by
the two goals of preserving the free status of all derivatives of our
free software and of promoting the sharing and reuse of software
generally.
**NO WARRANTY**
**11.** BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO
WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
**12.** IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
AND/OR REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
DAMAGES.
END OF TERMS AND CONDITIONS
## How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these
terms.
To do so, attach the following notices to the program. It is safest to
attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
one line to give the program's name and an idea of what it does.
Copyright (C) yyyy name of author
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper
mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details
type `show w'. This is free software, and you are welcome
to redistribute it under certain conditions; type `show c'
for details.
The hypothetical commands \`show w' and \`show c' should show the
appropriate parts of the General Public License. Of course, the
commands you use may be called something other than \`show w' and
\`show c'; they could even be mouse-clicks or menu items--whatever
suits your program.
You should also get your employer (if you work as a programmer) or
your school, if any, to sign a "copyright disclaimer" for the program,
if necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright
interest in the program `Gnomovision'
(which makes passes at compilers) written
by James Hacker.
signature of Moe Ghoul, 1 April 1989
Moe Ghoul, President of Vice
This General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library,
you may consider it more useful to permit linking proprietary
applications with the library. If this is what you want to do, use the
[GNU Lesser General Public
License](https://www.gnu.org/licenses/lgpl.html) instead of this
License.

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<!-- markdownlint-disable MD033 MD041 -->
<div align="center">
<h1>🍭 Waydock</h1>
<p>Universal dock for wayland compositors</p>
<img src="https://img.shields.io/badge/C++-%2300599C.svg?logo=c%2B%2B&logoColor=white" alt="C++"/>
<img src="https://img.shields.io/badge/Linux-FCC624?logo=linux&logoColor=black" alt="Linux"/>
</div>
<hr>
Waydock is a univeral dock for wayland compositors, utilizing Qt, with a high-level of customization available.
## Installing
🛠️ TBW
## Configuration
🛠️ TBW
## Code of Conduct and Contributing
- See [CODE_OF_CONDUCT.md](https://git.lilyvex.dev/nonsensical-dev/governance/-/blob/main/CODE_OF_CONDUCT.md)
- See [CONTRIBUTING.md](CONTRIBUTING.md)

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{
description = "Universal dock for wayland compositors"
inputs = {
nixpkgs.url = "github:NixOS/nixpkgs/nixos-unstable";
};
outputs = inputs@{ flake-parts, ... }:
flake-parts.lib.mkFlake { inherit inputs; } {
systems = [
"x86_64-linux" "aarch64-linux"
];
perSystem = { config, self', inputs', pkgs, system, ... }: {
devShells.default = pkgs.mkShell {
packages = with pkgs; [
cmake
llvmPackages_19.clangUseLLVM
qt6.full
];
};
};
};
}

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#include <filesystem>
#include <optional>
#include "ini.h"
#include "xdg.h"
class Config {
private:
struct config {
std::optional<std::filesystem::path> configDir;
config() {}
~config() {}
};
public:
Config();
~Config();
};

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#include "dock.h"
/// @brief Create dock windows on all screens
/// @param app Qt Application callback
void Dock::createDockWindows(QApplication* app) {
for (int i = 0; i < this->m_screens.size(); ++i) {
QScreen* screen = this->m_screens[i];
qDebug() << "Creating dock window for screen:" << screen->name();
QWidget* container = new QWidget(nullptr, Qt::FramelessWindowHint | Qt::Tool);
container->setAttribute(Qt::WA_TranslucentBackground);
container->setAttribute(Qt::WA_NoSystemBackground);
container->setWindowFlag(Qt::WindowStaysOnTopHint);
container->resize(screen->geometry().size().width() / 2, 60);
QLabel* label = new QLabel(QString("✨ Dock %1 ✨").arg(i));
label->setAlignment(Qt::AlignCenter);
label->setStyleSheet(R"(
QLabel {
color: white;
font-size: 18px;
background-color: rgba(0, 0, 0, 180);
border-radius: 10px;
}
)");
QVBoxLayout* layout = new QVBoxLayout(container);
layout->addWidget(label);
layout->setContentsMargins(0, 0, 0, 0);
QRect screenRect = screen->geometry();
int x = screenRect.center().x() - container->width() / 2;
int y = screenRect.bottom() - container->height();
container->move(x, y);
container->show();
}
app->exec();
}
Dock::Dock(QApplication* app) {
this->createDockWindows(app);
}
Dock::~Dock() {};

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#include <QApplication>
#include <QScreen>
#include <QRect>
#include <QList>
#include <QWindow>
#include <QWidget>
#include <QVBoxLayout>
#include <QTimer>
#include <QLabel>
#include <filesystem>
#include <fstream>
#include <vector>
#include <optional>
#include <exception>
#include <iostream>
#include <format>
#include "config.h"
class Dock {
private:
/// @brief Stores all dock windows
QList<QWindow*> m_dockWindows;
/// @brief QWidget container for dock windows
QList<QWidget*> m_dockWindowContainters;
/// @brief Stores all configuration windows
QList<QWindow*> m_configWindows;
/// @brief Stores all available screens
QList<QScreen*> m_screens = QGuiApplication::screens();
/// @brief An application in the dock
struct dock_application {
/// @brief Whether the application is pinned to the dock
bool pinned;
/// @brief Index of where the application is pinned (0 when disabled)
int pinIndex;
/// @brief Whether the application is running
bool running;
/// @brief Path to the application's desktop file entry
std::filesystem::path desktopFilePath;
/// @brief Reference the to the icon file of the application
std::ifstream desktopIcon;
/// @brief Name of the application as specified by the desktop file
std::string desktopName;
/// @brief Name of the running process, used if an application desktop file does not exist
std::string processName;
/// @brief Create a new `dock_application` with an optional desktop file
/// @param filename Optional desktop file for metadata
dock_application() {
getDesktopName();
getDesktopIcon();
}
/// @brief Clean up `dock_application` resources
~dock_application() {
if (desktopIcon.is_open()) {
desktopIcon.close();
}
}
/// @brief Get application desktop name from desktop file
/// @return UTF-16 desktop name
std::optional<std::string> getDesktopName() {
inih::INIReader r;
std::string name;
try {
r = std::move(inih::INIReader(desktopFilePath.string()));
} catch (std::runtime_error&) {
return std::nullopt;
}
try {
name = r.Get<std::string>("Desktop Entry", "name");
} catch (std::runtime_error&) {
return std::nullopt;
}
return name;
}
/// @brief Get application desktop icon from desktop file
/// @return Desktop icon file stream
std::optional<std::ifstream> getDesktopIcon() {
inih::INIReader r;
std::filesystem::path icon_path;
std::ifstream icon{icon_path};
try {
r = std::move(inih::INIReader(desktopFilePath.string()));
} catch (std::runtime_error&) {
return std::nullopt;
}
try {
icon_path = r.Get<std::string>("Desktop Entry", "icon");
} catch (std::runtime_error&) {
return std::nullopt;
}
return icon;
}
};
/// @brief List of all applications in the dock
std::vector<dock_application> m_dockApplications;
/// @brief Create dock windows on all screens
/// @param app Qt Application callback
void createDockWindows(QApplication* app);
public:
Dock(QApplication* app);
~Dock();
};

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/**
* Yet another .ini parser for modern c++ (made for cpp17), inspired and extend
* from @benhoyt's inih. See project page: https://github.com/SSARCandy/ini-cpp
*/
#ifndef __INI_H__
#define __INI_H__
#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <sys/stat.h>
#include <algorithm>
#include <cctype>
#include <cstdlib>
#include <fstream>
#include <iostream>
#include <iterator>
#include <map>
#include <set>
#include <sstream>
#include <string>
#include <type_traits>
#include <unordered_map>
#include <vector>
namespace inih {
/* Typedef for prototype of handler function. */
typedef int (*ini_handler)(void* user, const char* section, const char* name,
const char* value);
/* Typedef for prototype of fgets-style reader function. */
typedef char* (*ini_reader)(char* str, int num, void* stream);
#define INI_STOP_ON_FIRST_ERROR 1
#define INI_MAX_LINE 2000
#define INI_INITIAL_ALLOC 200
#define MAX_SECTION 50
#define MAX_NAME 50
#define INI_START_COMMENT_PREFIXES ";#"
#define INI_INLINE_COMMENT_PREFIXES ";"
/* Strip whitespace chars off end of given string, in place. Return s. */
inline static char* rstrip(char* s) {
char* p = s + strlen(s);
while (p > s && isspace((unsigned char)(*--p))) *p = '\0';
return s;
}
/* Return pointer to first non-whitespace char in given string. */
inline static char* lskip(const char* s) {
while (*s && isspace((unsigned char)(*s))) s++;
return (char*)s;
}
/* Return pointer to first char (of chars) or inline comment in given string,
or pointer to null at end of string if neither found. Inline comment must
be prefixed by a whitespace character to register as a comment. */
inline static char* find_chars_or_comment(const char* s, const char* chars) {
int was_space = 0;
while (*s && (!chars || !strchr(chars, *s)) &&
!(was_space && strchr(INI_INLINE_COMMENT_PREFIXES, *s))) {
was_space = isspace((unsigned char)(*s));
s++;
}
return (char*)s;
}
/* Version of strncpy that ensures dest (size bytes) is null-terminated. */
inline static char* strncpy0(char* dest, const char* src, size_t size) {
strncpy(dest, src, size - 1);
dest[size - 1] = '\0';
return dest;
}
/* See documentation in header file. */
inline int ini_parse_stream(ini_reader reader, void* stream,
ini_handler handler, void* user) {
/* Uses a fair bit of stack (use heap instead if you need to) */
char* line;
size_t max_line = INI_INITIAL_ALLOC;
char* new_line;
size_t offset;
char section[MAX_SECTION] = "";
char prev_name[MAX_NAME] = "";
char* start;
char* end;
char* name;
char* value;
int lineno = 0;
int error = 0;
line = (char*)malloc(INI_INITIAL_ALLOC);
if (!line) {
return -2;
}
#if INI_HANDLER_LINENO
#define HANDLER(u, s, n, v) handler(u, s, n, v, lineno)
#else
#define HANDLER(u, s, n, v) handler(u, s, n, v)
#endif
/* Scan through stream line by line */
while (reader(line, (int)max_line, stream) != NULL) {
offset = strlen(line);
while (offset == max_line - 1 && line[offset - 1] != '\n') {
max_line *= 2;
if (max_line > INI_MAX_LINE) max_line = INI_MAX_LINE;
new_line = (char*)realloc(line, max_line);
if (!new_line) {
free(line);
return -2;
}
line = new_line;
if (reader(line + offset, (int)(max_line - offset), stream) == NULL)
break;
if (max_line >= INI_MAX_LINE) break;
offset += strlen(line + offset);
}
lineno++;
start = line;
if (lineno == 1 && (unsigned char)start[0] == 0xEF &&
(unsigned char)start[1] == 0xBB &&
(unsigned char)start[2] == 0xBF) {
start += 3;
}
start = lskip(rstrip(start));
if (strchr(INI_START_COMMENT_PREFIXES, *start)) {
/* Start-of-line comment */
} else if (*start == '[') {
/* A "[section]" line */
end = find_chars_or_comment(start + 1, "]");
if (*end == ']') {
*end = '\0';
strncpy0(section, start + 1, sizeof(section));
*prev_name = '\0';
} else if (!error) {
/* No ']' found on section line */
error = lineno;
}
} else if (*start) {
/* Not a comment, must be a name[=:]value pair */
end = find_chars_or_comment(start, "=:");
if (*end == '=' || *end == ':') {
*end = '\0';
name = rstrip(start);
value = end + 1;
end = find_chars_or_comment(value, NULL);
if (*end) *end = '\0';
value = lskip(value);
rstrip(value);
/* Valid name[=:]value pair found, call handler */
strncpy0(prev_name, name, sizeof(prev_name));
if (!HANDLER(user, section, name, value) && !error)
error = lineno;
} else if (!error) {
/* No '=' or ':' found on name[=:]value line */
error = lineno;
}
}
if (error) break;
}
free(line);
return error;
}
inline int ini_parse_file(FILE* file, ini_handler handler, void* user) {
return ini_parse_stream((ini_reader)fgets, file, handler, user);
}
inline int ini_parse(const char* filename, ini_handler handler, void* user) {
FILE* file;
int error;
file = fopen(filename, "r");
if (!file) return -1;
error = ini_parse_file(file, handler, user);
fclose(file);
return error;
}
#endif /* __INI_H__ */
#ifndef __INIREADER_H__
#define __INIREADER_H__
// Read an INI file into easy-to-access name/value pairs. (Note that I've gone
// for simplicity here rather than speed, but it should be pretty decent.)
class INIReader {
public:
// Empty Constructor
INIReader(){};
// Construct INIReader and parse given filename. See ini.h for more info
// about the parsing.
INIReader(std::string filename);
// Construct INIReader and parse given file. See ini.h for more info
// about the parsing.
INIReader(FILE* file);
// Return the result of ini_parse(), i.e., 0 on success, line number of
// first error on parse error, or -1 on file open error.
int ParseError() const;
// Return the list of sections found in ini file
const std::set<std::string> Sections() const;
// Return the list of keys in the given section
const std::set<std::string> Keys(std::string section) const;
const std::unordered_map<std::string, std::string> Get(
std::string section) const;
template <typename T = std::string>
T Get(const std::string& section, const std::string& name) const;
template <typename T>
T Get(const std::string& section, const std::string& name,
T&& default_v) const;
template <typename T = std::string>
std::vector<T> GetVector(const std::string& section,
const std::string& name) const;
template <typename T>
std::vector<T> GetVector(const std::string& section,
const std::string& name,
const std::vector<T>& default_v) const;
template <typename T = std::string>
void InsertEntry(const std::string& section, const std::string& name,
const T& v);
template <typename T = std::string>
void InsertEntry(const std::string& section, const std::string& name,
const std::vector<T>& vs);
template <typename T = std::string>
void UpdateEntry(const std::string& section, const std::string& name,
const T& v);
template <typename T = std::string>
void UpdateEntry(const std::string& section, const std::string& name,
const std::vector<T>& vs);
protected:
int _error;
std::unordered_map<std::string,
std::unordered_map<std::string, std::string>>
_values;
static int ValueHandler(void* user, const char* section, const char* name,
const char* value);
template <typename T>
T Converter(const std::string& s) const;
const bool BoolConverter(std::string s) const;
template <typename T>
std::string V2String(const T& v) const;
template <typename T>
std::string Vec2String(const std::vector<T>& v) const;
};
#endif // __INIREADER_H__
#ifndef __INIREADER__
#define __INIREADER__
/**
* @brief Construct an INIReader object from a file name
* @param filename The name of the INI file to parse
* @throws std::runtime_error if there is an error parsing the INI file
*/
inline INIReader::INIReader(std::string filename) {
_error = ini_parse(filename.c_str(), ValueHandler, this);
ParseError();
}
/**
* @brief Construct an INIReader object from a file pointer
* @param file A pointer to the INI file to parse
* @throws std::runtime_error if there is an error parsing the INI file
*/
inline INIReader::INIReader(FILE* file) {
_error = ini_parse_file(file, ValueHandler, this);
ParseError();
}
inline int INIReader::ParseError() const {
switch (_error) {
case 0:
break;
case -1:
throw std::runtime_error("ini file not found.");
case -2:
throw std::runtime_error("memory alloc error");
default:
throw std::runtime_error("parse error on line no: " +
std::to_string(_error));
}
return 0;
}
/**
* @brief Return the list of sections found in ini file
* @return The list of sections found in ini file
*/
inline const std::set<std::string> INIReader::Sections() const {
std::set<std::string> retval;
for (auto const& element : _values) {
retval.insert(element.first);
}
return retval;
}
/**
* @brief Return the list of keys in the given section
* @param section The section name
* @return The list of keys in the given section
*/
inline const std::set<std::string> INIReader::Keys(std::string section) const {
auto const _section = Get(section);
std::set<std::string> retval;
for (auto const& element : _section) {
retval.insert(element.first);
}
return retval;
}
/**
* @brief Get the map representing the values in a section of the INI file
* @param section The name of the section to retrieve
* @return The map representing the values in the given section
* @throws std::runtime_error if the section is not found
*/
inline const std::unordered_map<std::string, std::string> INIReader::Get(
std::string section) const {
auto const _section = _values.find(section);
if (_section == _values.end()) {
throw std::runtime_error("section '" + section + "' not found.");
}
return _section->second;
}
/**
* @brief Return the value of the given key in the given section
* @param section The section name
* @param name The key name
* @return The value of the given key in the given section
*/
template <typename T>
inline T INIReader::Get(const std::string& section,
const std::string& name) const {
auto const _section = Get(section);
auto const _value = _section.find(name);
if (_value == _section.end()) {
throw std::runtime_error("key '" + name + "' not found in section '" +
section + "'.");
}
std::string value = _value->second;
if constexpr (std::is_same<T, std::string>()) {
return value;
} else if constexpr (std::is_same<T, bool>()) {
return BoolConverter(value);
} else {
return Converter<T>(value);
};
}
/**
* @brief Return the value of the given key in the given section, return default
* if not found
* @param section The section name
* @param name The key name
* @param default_v The default value
* @return The value of the given key in the given section, return default if
* not found
*/
template <typename T>
inline T INIReader::Get(const std::string& section, const std::string& name,
T&& default_v) const {
try {
return Get<T>(section, name);
} catch (std::runtime_error&) {
return default_v;
}
}
/**
* @brief Return the value array of the given key in the given section.
* @param section The section name
* @param name The key name
* @return The value array of the given key in the given section.
*
* For example:
* ```ini
* [section]
* key = 1 2 3 4
* ```
* ```cpp
* const auto vs = ini.GetVector<std::vector<int>>("section", "key");
* // vs = {1, 2, 3, 4}
* ```
*/
template <typename T>
inline std::vector<T> INIReader::GetVector(const std::string& section,
const std::string& name) const {
std::string value = Get(section, name);
std::istringstream out{value};
const std::vector<std::string> strs{std::istream_iterator<std::string>{out},
std::istream_iterator<std::string>()};
try {
std::vector<T> vs{};
for (const std::string& s : strs) {
vs.emplace_back(Converter<T>(s));
}
return vs;
} catch (std::exception&) {
throw std::runtime_error("cannot parse value " + value +
" to vector<T>.");
}
}
/**
* @brief Return the value array of the given key in the given section, return
* default if not found
* @param section The section name
* @param name The key name
* @param default_v The default value
* @return The value array of the given key in the given section, return default
* if not found
*
* @see INIReader::GetVector
*/
template <typename T>
inline std::vector<T> INIReader::GetVector(
const std::string& section, const std::string& name,
const std::vector<T>& default_v) const {
try {
return GetVector<T>(section, name);
} catch (std::runtime_error&) {
return default_v;
};
}
/**
* @brief Insert a key-value pair into the INI file
* @param section The section name
* @param name The key name
* @param v The value to insert
* @throws std::runtime_error if the key already exists in the section
*/
template <typename T>
inline void INIReader::InsertEntry(const std::string& section,
const std::string& name, const T& v) {
if (_values[section][name].size() > 0) {
throw std::runtime_error("duplicate key '" + std::string(name) +
"' in section '" + section + "'.");
}
_values[section][name] = V2String(v);
}
/**
* @brief Insert a vector of values into the INI file
* @param section The section name
* @param name The key name
* @param vs The vector of values to insert
* @throws std::runtime_error if the key already exists in the section
*/
template <typename T>
inline void INIReader::InsertEntry(const std::string& section,
const std::string& name,
const std::vector<T>& vs) {
if (_values[section][name].size() > 0) {
throw std::runtime_error("duplicate key '" + std::string(name) +
"' in section '" + section + "'.");
}
_values[section][name] = Vec2String(vs);
}
/**
* @brief Update a key-value pair in the INI file
* @param section The section name
* @param name The key name
* @param v The new value to set
* @throws std::runtime_error if the key does not exist in the section
*/
template <typename T>
inline void INIReader::UpdateEntry(const std::string& section,
const std::string& name, const T& v) {
if (!_values[section][name].size()) {
throw std::runtime_error("key '" + std::string(name) +
"' not exist in section '" + section + "'.");
}
_values[section][name] = V2String(v);
}
/**
* @brief Update a vector of values in the INI file
* @param section The section name
* @param name The key name
* @param vs The new vector of values to set
* @throws std::runtime_error if the key does not exist in the section
*/
template <typename T>
inline void INIReader::UpdateEntry(const std::string& section,
const std::string& name,
const std::vector<T>& vs) {
if (!_values[section][name].size()) {
throw std::runtime_error("key '" + std::string(name) +
"' not exist in section '" + section + "'.");
}
_values[section][name] = Vec2String(vs);
}
template <typename T>
inline std::string INIReader::V2String(const T& v) const {
std::stringstream ss;
ss << v;
return ss.str();
}
template <typename T>
inline std::string INIReader::Vec2String(const std::vector<T>& v) const {
if (v.empty()) {
return "";
}
std::ostringstream oss;
std::copy(v.begin(), v.end() - 1, std::ostream_iterator<T>(oss, " "));
oss << v.back();
return oss.str();
}
template <typename T>
inline T INIReader::Converter(const std::string& s) const {
try {
T v{};
std::istringstream _{s};
_.exceptions(std::ios::failbit);
_ >> v;
return v;
} catch (std::exception&) {
throw std::runtime_error("cannot parse value '" + s + "' to type<T>.");
};
}
inline const bool INIReader::BoolConverter(std::string s) const {
std::transform(s.begin(), s.end(), s.begin(), ::tolower);
static const std::unordered_map<std::string, bool> s2b{
{"1", true}, {"true", true}, {"yes", true}, {"on", true},
{"0", false}, {"false", false}, {"no", false}, {"off", false},
};
auto const value = s2b.find(s);
if (value == s2b.end()) {
throw std::runtime_error("'" + s + "' is not a valid boolean value.");
}
return value->second;
}
inline int INIReader::ValueHandler(void* user, const char* section,
const char* name, const char* value) {
INIReader* reader = (INIReader*)user;
if (reader->_values[section][name].size() > 0) {
throw std::runtime_error("duplicate key '" + std::string(name) +
"' in section '" + section + "'.");
}
reader->_values[section][name] = value;
return 1;
}
#endif // __INIREADER__
#ifndef __INIWRITER_H__
#define __INIWRITER_H__
class INIWriter {
public:
INIWriter(){};
/**
* @brief Write the contents of an INI file to a new file
* @param filepath The path of the output file
* @param reader The INIReader object to write to the file
* @throws std::runtime_error if the output file already exists or cannot be
* opened
*/
inline static void write(const std::string& filepath,
const INIReader& reader) {
if (struct stat buf; stat(filepath.c_str(), &buf) == 0) {
throw std::runtime_error("file: " + filepath + " already exist.");
}
std::ofstream out;
out.open(filepath);
if (!out.is_open()) {
throw std::runtime_error("cannot open output file: " + filepath);
}
for (const auto& section : reader.Sections()) {
out << "[" << section << "]\n";
for (const auto& key : reader.Keys(section)) {
out << key << "=" << reader.Get(section, key) << "\n";
}
}
out.close();
}
};
}
#endif /* __INIWRITER_H__ */

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#include <QApplication>
#include <QLabel>
#include <QCoreApplication>
#include <QDebug>
#include <QDateTime>
#include <QFile>
#include <QTextStream>
#include "dock.h"
void customMessageHandler(QtMsgType type, const QMessageLogContext &context, const QString &msg) {
// static QFile logFile("debug_output.log");
// if (!logFile.isOpen()) {
// logFile.open(QIODevice::Append | QIODevice::Text);
// }
// QTextStream out(&logFile);
QTextStream console(stdout);
QString levelStr;
QString colorStart;
const QString colorEnd = "\033[0m";
switch (type) {
case QtDebugMsg:
levelStr = "DEBUG";
colorStart = "\033[36m"; // Cyan
break;
case QtInfoMsg:
levelStr = "INFO";
colorStart = "\033[32m"; // Green
break;
case QtWarningMsg:
levelStr = "WARNING";
colorStart = "\033[33m"; // Yellow
break;
case QtCriticalMsg:
levelStr = "CRITICAL";
colorStart = "\033[31m"; // Red
break;
case QtFatalMsg:
levelStr = "FATAL";
colorStart = "\033[41m\033[97m"; // Red background, white text
break;
}
QString time = QDateTime::currentDateTime().toString("yyyy-MM-dd hh:mm:ss.zzz");
// Plain version for log file
QString plainText = QString("[%1] [%2] %3 (%4:%5)")
.arg(time, levelStr, msg, context.file, QString::number(context.line));
// Colored level only for console
QString coloredText = QString("[%1] [%2%3%4] %5 (%6:%7)")
.arg(time, colorStart, levelStr, colorEnd, msg, context.file, QString::number(context.line));
// out << plainText << "\n";
// out.flush();
console << coloredText << "\n";
console.flush();
if (type == QtFatalMsg)
abort();
}
int main(int argc, char *argv[]) {
qInstallMessageHandler(customMessageHandler);
QApplication app(argc, argv);
Dock dock{&app};
return 0;
}

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/*
* Copyright © 2020 Danilo Spinella <oss@danyspin97.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#pragma once
#include <algorithm>
#include <filesystem>
#include <optional>
#include <set>
#include <string>
#include <vector>
#include <unistd.h>
namespace xdg {
class BaseDirectoryException : public std::exception {
public:
explicit BaseDirectoryException(std::string msg) : msg_(std::move(msg)) {}
[[nodiscard]] auto what() const noexcept -> const char * override {
return msg_.c_str();
}
[[nodiscard]] auto msg() const noexcept -> std::string { return msg_; }
private:
const std::string msg_;
};
class BaseDirectories {
public:
BaseDirectories() {
const char *home_env = getenv("HOME");
if (home_env == nullptr) {
throw BaseDirectoryException("$HOME must be set");
}
home_ = std::filesystem::path{home_env};
data_home_ = GetAbsolutePathFromEnvOrDefault(
"XDG_DATA_HOME", home_ / ".local" / "share");
config_home_ = GetAbsolutePathFromEnvOrDefault("XDG_CONFIG_HOME",
home_ / ".config");
data_ = GetPathsFromEnvOrDefault("XDG_DATA_DIRS",
std::vector<std::filesystem::path>{
"/usr/local/share", "/usr/share"});
config_ = GetPathsFromEnvOrDefault(
"XDG_CONFIG_DIRS", std::vector<std::filesystem::path>{"/etc/xdg"});
cache_home_ =
GetAbsolutePathFromEnvOrDefault("XDG_CACHE_HOME", home_ / ".cache");
SetRuntimeDir();
}
static auto GetInstance() -> BaseDirectories & {
static BaseDirectories dirs;
return dirs;
}
[[nodiscard]] auto DataHome() -> const std::filesystem::path & {
return data_home_;
}
[[nodiscard]] auto ConfigHome() -> const std::filesystem::path & {
return config_home_;
}
[[nodiscard]] auto Data() -> const std::vector<std::filesystem::path> & {
return data_;
}
[[nodiscard]] auto Config() -> const std::vector<std::filesystem::path> & {
return config_;
}
[[nodiscard]] auto CacheHome() -> const std::filesystem::path & {
return cache_home_;
}
[[nodiscard]] auto Runtime()
-> const std::optional<std::filesystem::path> & {
return runtime_;
}
private:
void SetRuntimeDir() {
const char *runtime_env = getenv("XDG_RUNTIME_DIR");
if (runtime_env != nullptr) {
std::filesystem::path runtime_dir{runtime_env};
if (runtime_dir.is_absolute()) {
if (!std::filesystem::exists(runtime_dir)) {
throw BaseDirectoryException(
"$XDG_RUNTIME_DIR must exist on the system");
}
auto runtime_dir_perms =
std::filesystem::status(runtime_dir).permissions();
using perms = std::filesystem::perms;
// Check XDG_RUNTIME_DIR permissions are 0700
if (((runtime_dir_perms & perms::owner_all) == perms::none) ||
((runtime_dir_perms & perms::group_all) != perms::none) ||
((runtime_dir_perms & perms::others_all) != perms::none)) {
throw BaseDirectoryException(
"$XDG_RUNTIME_DIR must have 0700 as permissions");
}
runtime_.emplace(runtime_dir);
}
}
}
static auto
GetAbsolutePathFromEnvOrDefault(const char *env_name,
std::filesystem::path &&default_path)
-> std::filesystem::path {
const char *env_var = getenv(env_name);
if (env_var == nullptr) {
return std::move(default_path);
}
auto path = std::filesystem::path{env_var};
if (!path.is_absolute()) {
return std::move(default_path);
}
return path;
}
static auto
GetPathsFromEnvOrDefault(const char *env_name,
std::vector<std::filesystem::path> &&default_paths)
-> std::vector<std::filesystem::path> {
auto *env = getenv(env_name);
if (env == nullptr) {
return std::move(default_paths);
}
std::string paths{env};
std::vector<std::filesystem::path> dirs{};
size_t start = 0;
size_t pos = 0;
while ((pos = paths.find_first_of(':', start)) != std::string::npos) {
std::filesystem::path current_path{
paths.substr(start, pos - start)};
if (current_path.is_absolute() &&
!VectorContainsPath(dirs, current_path)) {
dirs.emplace_back(current_path);
}
start = pos + 1;
}
std::filesystem::path current_path{paths.substr(start, pos - start)};
if (current_path.is_absolute() &&
!VectorContainsPath(dirs, current_path)) {
dirs.emplace_back(current_path);
}
if (dirs.empty()) {
return std::move(default_paths);
}
return dirs;
}
static auto
VectorContainsPath(const std::vector<std::filesystem::path> &paths,
const std::filesystem::path &path) -> bool {
return std::find(std::begin(paths), std::end(paths), path) !=
paths.end();
}
std::filesystem::path home_;
std::filesystem::path data_home_;
std::filesystem::path config_home_;
std::vector<std::filesystem::path> data_;
std::vector<std::filesystem::path> config_;
std::filesystem::path cache_home_;
std::optional<std::filesystem::path> runtime_;
}; // namespace xdg
[[nodiscard]] inline auto DataHomeDir() -> const std::filesystem::path & {
return BaseDirectories::GetInstance().DataHome();
}
[[nodiscard]] inline auto ConfigHomeDir() -> const std::filesystem::path & {
return BaseDirectories::GetInstance().ConfigHome();
}
[[nodiscard]] inline auto DataDirs()
-> const std::vector<std::filesystem::path> & {
return BaseDirectories::GetInstance().Data();
}
[[nodiscard]] inline auto ConfigDirs()
-> const std::vector<std::filesystem::path> & {
return BaseDirectories::GetInstance().Config();
}
[[nodiscard]] inline auto CacheHomeDir() -> const std::filesystem::path & {
return BaseDirectories::GetInstance().CacheHome();
}
[[nodiscard]] inline auto RuntimeDir()
-> const std::optional<std::filesystem::path> & {
return BaseDirectories::GetInstance().Runtime();
}
} // namespace xdg

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QT += core gui widgets
CONFIG += c++17 debug console
TEMPLATE = app
TARGET = waydock
SOURCES += \
src/main.cpp \
src/dock.cpp \
# HEADERS += \
# src/some_header.h