forked from nonsensical-dev/zenyx-engine
27 lines
835 B
Rust
27 lines
835 B
Rust
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use std::{env, process::Command};
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fn main() {
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println!("cargo::rerun-if-changed=shaders");
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let outdir = env::var("OUT_DIR").unwrap();
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let vert = Command::new("glslc")
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.args(["shaders/shader.vert", "-o", &format!("{outdir}/vert.spv")])
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.output()
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.expect("Failed to execute 'glslc'");
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let frag = Command::new("glslc")
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.args(["shaders/shader.frag", "-o", &format!("{outdir}/frag.spv")])
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.output()
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.expect("Failed to execute 'glslc'");
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if !vert.status.success() {
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panic!(
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"Failed to compile vertex shader: {}",
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String::from_utf8(vert.stderr).unwrap()
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)
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}
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if !frag.status.success() {
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panic!(
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"Failed to compile fragment shader: {}",
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String::from_utf8(frag.stderr).unwrap()
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)
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}
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}
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