forked from nonsensical-dev/zenyx-engine
feat: add obj model loading
Co-authored-by: Chance <caznix01@gmail.com>
This commit is contained in:
parent
8632f5a2b2
commit
4a674176cd
6 changed files with 269 additions and 184 deletions
161
src/main.rs
161
src/main.rs
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@ -1,7 +1,7 @@
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use crate::model::parse_obj;
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use bytemuck::bytes_of;
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use image::EncodableLayout;
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use std::collections::BTreeMap;
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use std::io::BufReader;
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use std::sync::Arc;
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use tobj::LoadOptions;
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use tracing::info;
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@ -19,6 +19,7 @@ use zlog::config::LoggerConfig;
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pub mod camera;
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pub mod model;
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pub mod texture;
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struct WindowContext<'window> {
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window: Arc<Window>,
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renderer: WgpuRenderer<'window>,
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@ -37,17 +38,15 @@ struct WgpuRenderer<'surface> {
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surface: wgpu::Surface<'surface>,
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surface_config: wgpu::SurfaceConfiguration,
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render_pipeline: wgpu::RenderPipeline,
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vertex_buffer: wgpu::Buffer,
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index_buffer: wgpu::Buffer,
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diffuse_bind_group: wgpu::BindGroup,
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depth_texture: wgpu::Texture,
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depth_texture_view: wgpu::TextureView,
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camera: camera::Camera,
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camera_uniform: camera::CameraUniform,
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camera_buffer: wgpu::Buffer,
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camera_bind_group: wgpu::BindGroup,
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index_count: u32,
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pumpkin: model::Model,
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zenyx_logo: wgpu::BindGroup,
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}
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impl WgpuRenderer<'_> {
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@ -82,12 +81,19 @@ impl WgpuRenderer<'_> {
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timestamp_writes: None,
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});
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rpass.set_pipeline(&self.render_pipeline);
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rpass.set_bind_group(0, &self.diffuse_bind_group, &[]);
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rpass.set_bind_group(0, &self.camera_bind_group, &[]);
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rpass.set_bind_group(1, &self.camera_bind_group, &[]);
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rpass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
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rpass.set_index_buffer(self.index_buffer.slice(..), IndexFormat::Uint32);
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rpass.draw_indexed(0..self.index_count, 0, 0..1);
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for mesh in &self.pumpkin.meshes {
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let bind_group = mesh
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.material
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.and_then(|i| self.pumpkin.materials.get(i))
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.map(|m| &m.bind_group)
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.unwrap_or(&self.zenyx_logo);
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rpass.set_bind_group(1, bind_group, &[]);
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rpass.set_vertex_buffer(0, mesh.vertex_buffer.slice(..));
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rpass.set_index_buffer(mesh.index_buffer.slice(..), IndexFormat::Uint32);
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rpass.draw_indexed(0..mesh.num_elements, 0, 0..1);
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}
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}
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self.queue.submit(Some(encoder.finish()));
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surface_texture.present()
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@ -127,50 +133,7 @@ impl App<'_> {
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struct WgpuState {
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instance: wgpu::Instance,
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}
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unsafe impl bytemuck::Pod for Vertex {}
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unsafe impl bytemuck::Zeroable for Vertex {}
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#[derive(Copy, Clone, Debug)]
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#[repr(C)]
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struct Vertex {
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position: cgmath::Vector3<f32>,
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color: cgmath::Vector3<f32>,
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normal: cgmath::Vector3<f32>,
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tex_coords: cgmath::Vector2<f32>,
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}
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impl Vertex {
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const ATTRIBS: [wgpu::VertexAttribute; 4] = [
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wgpu::VertexAttribute {
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offset: 0,
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shader_location: 0,
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format: wgpu::VertexFormat::Float32x3,
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},
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wgpu::VertexAttribute {
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offset: std::mem::offset_of!(Vertex, color) as u64,
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shader_location: 1,
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format: wgpu::VertexFormat::Float32x3,
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},
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wgpu::VertexAttribute {
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offset: std::mem::offset_of!(Vertex, normal) as u64,
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shader_location: 2,
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format: wgpu::VertexFormat::Float32x3,
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},
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wgpu::VertexAttribute {
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offset: std::mem::offset_of!(Vertex, tex_coords) as u64,
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shader_location: 3,
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format: wgpu::VertexFormat::Float32x2,
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},
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];
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const fn desc<'a>() -> wgpu::VertexBufferLayout<'a> {
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wgpu::VertexBufferLayout {
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array_stride: std::mem::size_of::<Vertex>() as wgpu::BufferAddress,
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step_mode: wgpu::VertexStepMode::Vertex,
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attributes: &Self::ATTRIBS,
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}
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}
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}
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static ICON: &[u8] = include_bytes!(concat!(env!("CARGO_MANIFEST_DIR"), "/assets/Badge.png"));
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static PUMPKIN: &[u8] = include_bytes!(concat!(env!("CARGO_MANIFEST_DIR"), "/Pumpkin.obj"));
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@ -244,7 +207,7 @@ impl WgpuState {
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struct ShaderCode<const N: usize>([u8; N]);
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let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: Some("Pipeline Layout"),
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bind_group_layouts: &[&texture_bind_group_layout, &camera_bind_group_layout],
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bind_group_layouts: &[&camera_bind_group_layout, &texture_bind_group_layout],
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push_constant_ranges: &[],
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});
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@ -279,7 +242,7 @@ impl WgpuState {
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vertex: wgpu::VertexState {
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module: &vert_shader,
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entry_point: Some("main"),
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buffers: &[Vertex::desc()],
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buffers: &[model::Vertex::desc()],
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compilation_options: Default::default(),
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},
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primitive: wgpu::PrimitiveState {
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@ -334,50 +297,32 @@ impl WgpuState {
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};
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surface.configure(&device, &surface_config);
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let pumpkin = tobj::load_obj("Pumpkin.obj", &tobj::GPU_LOAD_OPTIONS).unwrap();
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let (vertices, indices) = parse_obj(&pumpkin.0);
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let (depth_texture, depth_texture_view) =
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create_depth_texture(&device, surface_config.width, surface_config.height);
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let materials = pumpkin.1.unwrap();
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let diffuse_texture =
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texture::Texture::from_bytes(&device, &queue, ICON, "zenyx-icon").unwrap();
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let model = tobj::load_obj_buf(
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&mut PUMPKIN.as_bytes(),
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&LoadOptions {
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triangulate: true,
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single_index: true,
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..Default::default()
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},
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|_| Ok(Default::default()),
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)
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.unwrap();
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let pumpkin = model::Model::load_obj(
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&mut BufReader::new(std::fs::File::open("Pumpkin.obj").unwrap()),
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&device,
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&queue,
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&texture_bind_group_layout,
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);
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let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Vertex buffer"),
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contents: bytemuck::cast_slice(vertices.as_ref()),
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usage: BufferUsages::VERTEX,
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});
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let index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Index buffer"),
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contents: bytemuck::cast_slice(indices.as_ref()),
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usage: BufferUsages::INDEX,
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});
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let zenyx_logo = texture::Texture::from_bytes(&device, &queue, ICON, "zenyx-icon").unwrap();
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let diffuse_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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let zenyx_logo = device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: Some("zenyx-logo-diffuse"),
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layout: &texture_bind_group_layout,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(&diffuse_texture.view),
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resource: wgpu::BindingResource::TextureView(&zenyx_logo.view),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::Sampler(&diffuse_texture.sampler),
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resource: wgpu::BindingResource::Sampler(&zenyx_logo.sampler),
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},
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],
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label: Some("diffuse_bind_group"),
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});
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let (depth_texture, depth_texture_view) =
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create_depth_texture(&device, surface_config.width, surface_config.height);
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let camera = camera::Camera {
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// position the camera 1 unit up and 2 units back
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// +z is out of the screen
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@ -415,19 +360,17 @@ impl WgpuState {
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WgpuRenderer {
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surface,
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surface_config,
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diffuse_bind_group,
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depth_texture,
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render_pipeline,
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device,
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vertex_buffer,
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index_buffer,
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camera,
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queue,
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camera_uniform,
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camera_buffer,
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camera_bind_group,
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index_count: indices.len() as u32,
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depth_texture_view,
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pumpkin,
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zenyx_logo,
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}
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}
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@ -460,37 +403,6 @@ fn create_depth_texture(
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(texture, view)
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}
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static VERTICES: [Vertex; 4] = {
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[
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Vertex {
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position: cgmath::vec3(-0.5, -0.5, 0.0),
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color: cgmath::vec3(1.0, 0.0, 0.0),
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normal: cgmath::vec3(0.0, 0.0, 0.0),
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tex_coords: cgmath::vec2(1.0, 0.0),
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},
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Vertex {
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position: cgmath::vec3(0.5, -0.5, 0.0),
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color: cgmath::vec3(0.0, 1.0, 0.0),
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normal: cgmath::vec3(0.0, 0.0, 0.0),
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tex_coords: cgmath::vec2(0.0, 0.0),
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},
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Vertex {
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position: cgmath::vec3(0.5, 0.5, 0.0),
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color: cgmath::vec3(0.0, 0.0, 1.0),
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normal: cgmath::vec3(0.0, 0.0, 0.0),
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tex_coords: cgmath::vec2(0.0, 1.0),
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},
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Vertex {
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position: cgmath::vec3(-0.5, 0.5, 0.0),
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color: cgmath::vec3(0.0, 0.0, 1.0),
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normal: cgmath::vec3(0.0, 0.0, 0.0),
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tex_coords: cgmath::vec2(1.0, 1.0),
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},
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]
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};
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static INDICIES: [u32; 6] = [0, 1, 2, 2, 3, 0];
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impl ApplicationHandler for App<'_> {
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fn window_event(
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&mut self,
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let mut new_config = window_ctx.renderer.surface_config.clone();
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new_config.width = size.width;
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new_config.height = size.height;
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let (depth_texture, depth_view) = create_depth_texture(&window_ctx.renderer.device, size.width, size.height);
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let (depth_texture, depth_view) =
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create_depth_texture(&window_ctx.renderer.device, size.width, size.height);
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window_ctx.renderer.depth_texture = depth_texture;
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window_ctx.renderer.depth_texture_view = depth_view;
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