zenyx-engine-telemetry/shaders/shader.vert
BitSyndicate 4a674176cd
feat: add obj model loading
Co-authored-by: Chance <caznix01@gmail.com>
2025-04-22 21:57:01 +02:00

15 lines
407 B
GLSL

#version 450
layout(location = 0) in vec3 position;
layout(location = 1) in vec3 color;
layout(location = 3) in vec2 tex_coords;
layout(location = 0) out vec2 tex_coord;
layout(set = 0, binding = 0) uniform UniformBufferObject {
mat4x4 projection;
} view;
void main() {
gl_Position = view.projection * vec4(position, 1.0);
tex_coord = tex_coords;
// gl_Position
// out_color = color;
}