zenyx-engine-telemetry/build.rs

26 lines
835 B
Rust

use std::{env, process::Command};
fn main() {
println!("cargo::rerun-if-changed=shaders");
let outdir = env::var("OUT_DIR").unwrap();
let vert = Command::new("glslc")
.args(["shaders/shader.vert", "-o", &format!("{outdir}/vert.spv")])
.output()
.expect("Failed to execute 'glslc'");
let frag = Command::new("glslc")
.args(["shaders/shader.frag", "-o", &format!("{outdir}/frag.spv")])
.output()
.expect("Failed to execute 'glslc'");
if !vert.status.success() {
panic!(
"Failed to compile vertex shader: {}",
String::from_utf8(vert.stderr).unwrap()
)
}
if !frag.status.success() {
panic!(
"Failed to compile fragment shader: {}",
String::from_utf8(frag.stderr).unwrap()
)
}
}