zenyx-engine-telemetry/shaders/shader.vert

10 lines
209 B
GLSL

#version 450
layout(location = 0) in vec3 position;
layout(location = 1) in vec3 color;
layout(location = 0) out vec3 out_color;
void main() {
gl_Position = vec4(position, 1.0);
out_color = color;
}