zenyx-engine/shaders/shader.vert

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2025-04-16 01:24:10 +00:00
#version 450
layout(location = 0) in vec3 position;
layout(location = 1) in vec3 color;
layout(location = 0) out vec3 out_color;
void main() {
gl_Position = vec4(position, 1.0);
out_color = color;
}