feat(render): time-based rotation in shaders
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parent
22a58044d5
commit
0e8209f9b9
3 changed files with 55 additions and 12 deletions
11
build.rs
11
build.rs
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@ -3,7 +3,7 @@ use naga::{
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ShaderStage,
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back::spv::{self, WriterFlags},
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front::glsl::{self, Options as GlslOptions, ParseErrors},
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valid::{ValidationError, ValidationFlags, Validator},
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valid::{Capabilities, ValidationError, ValidationFlags, Validator},
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};
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use std::{
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env, fs,
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@ -62,9 +62,12 @@ fn compile_shader(path: &Path, out_dir: &Path) -> Result<(), BuildError> {
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let module = glsl::Frontend::default()
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.parse(&GlslOptions::from(stage), &src)
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.map_err(|e| (ext.clone(), e))?;
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let info = Validator::new(ValidationFlags::all(), Default::default())
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.validate(&module)
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.map_err(|e| (ext.clone(), e.into_inner()))?;
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let info = Validator::new(
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ValidationFlags::all(),
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Capabilities::default().union(Capabilities::PUSH_CONSTANT),
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)
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.validate(&module)
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.map_err(|e| (ext.clone(), e.into_inner()))?;
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let mut writer = spv::Writer::new(&spv::Options {
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flags: WriterFlags::empty(),
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..Default::default()
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