refactor renderer into smaller functions

This commit is contained in:
Chance 2025-03-26 17:32:13 -04:00 committed by BitSyndicate
parent f52d9bbb68
commit 42f9148f9f
WARNING! Although there is a key with this ID in the database it does not verify this commit! This commit is SUSPICIOUS.
GPG key ID: 443E4198D6BBA6DE
3 changed files with 341 additions and 119 deletions

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@ -1,20 +1,133 @@
use std::borrow::Cow;
use std::sync::Arc;
use std::time::Instant;
use std::{backtrace::Backtrace, borrow::Cow};
use cgmath::{Matrix4, Point3, Rad, Vector3, perspective};
use futures::executor::block_on;
use thiserror::Error;
use tracing::{error, trace};
use wgpu::TextureUsages;
use wgpu::{Backends, InstanceDescriptor, util::DeviceExt};
use winit::window::Window;
#[derive(Debug, Error)]
pub enum ContextError {
#[error("Failed to create WGPU surface: {0}")]
SurfaceCreationFailure(#[from] wgpu::CreateSurfaceError),
#[error(transparent)]
pub enum ContextErrorKind {
#[error("Surface creation failed")]
SurfaceCreation,
#[error("Surface configuration failed")]
SurfaceConfiguration,
#[error("Adapter request failed")]
AdapterRequest,
#[error("Device request failed")]
DeviceRequest,
#[error("Surface texture acquisition failed")]
SurfaceTexture,
}
const CUBE_SHADER: &str = r#"
#[derive(Debug, Error)]
pub struct RenderContextError {
kind: ContextErrorKind,
label: Option<Cow<'static, str>>,
#[source]
source: Option<Box<dyn std::error::Error + Send + Sync>>,
}
impl RenderContextError {
pub fn new(
kind: ContextErrorKind,
label: impl Into<Option<Cow<'static, str>>>,
source: impl Into<Option<Box<dyn std::error::Error + Send + Sync>>>,
) -> Self {
Self {
kind,
label: label.into(),
source: source.into(),
}
}
pub fn with_label(mut self, label: impl Into<Cow<'static, str>>) -> Self {
self.label = Some(label.into());
self
}
}
impl std::fmt::Display for RenderContextError {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
if let Some(label) = &self.label {
writeln!(f, "[{}] {}", label, self.kind)?;
} else {
writeln!(f, "{}", self.kind)?;
}
if let Some(source) = &self.source {
fn fmt_chain(
err: &(dyn std::error::Error + 'static),
indent: usize,
f: &mut std::fmt::Formatter<'_>,
) -> std::fmt::Result {
let indent_str = " ".repeat(indent);
writeln!(f, "{}{}", indent_str, err)?;
if let Some(next) = err.source() {
writeln!(f, "{}Caused by:", indent_str)?;
fmt_chain(next, indent + 1, f)?;
}
Ok(())
}
writeln!(f, "Caused by:")?;
fmt_chain(source.as_ref(), 1, f)?;
}
Ok(())
}
}
trait IntoRenderContextError<T> {
fn ctx_err(
self,
kind: ContextErrorKind,
label: impl Into<Cow<'static, str>>,
) -> Result<T, RenderContextError>;
}
impl<T, E> IntoRenderContextError<T> for Result<T, E>
where
E: std::error::Error + Send + Sync + 'static,
{
fn ctx_err(
self,
kind: ContextErrorKind,
label: impl Into<Cow<'static, str>>,
) -> Result<T, RenderContextError> {
self.map_err(|e| {
RenderContextError::new(
kind,
Some(label.into()),
Some(Box::new(e) as Box<dyn std::error::Error + Send + Sync>),
)
})
}
}
impl From<wgpu::CreateSurfaceError> for RenderContextError {
fn from(err: wgpu::CreateSurfaceError) -> Self {
RenderContextError::new(
ContextErrorKind::SurfaceCreation,
Some("Surface creation".into()),
Some(Box::new(err) as Box<dyn std::error::Error + Send + Sync>),
)
}
}
impl From<wgpu::RequestDeviceError> for RenderContextError {
fn from(err: wgpu::RequestDeviceError) -> Self {
RenderContextError::new(
ContextErrorKind::DeviceRequest,
Some("Device setup".into()),
Some(Box::new(err) as Box<dyn std::error::Error + Send + Sync>),
)
}
}
const CUBE_SHADER: &str = r"
struct Uniforms {
mvp: mat4x4<f32>,
};
@ -40,14 +153,17 @@ fn vs_main(input: VertexInput) -> VertexOutput {
return output;
}
@fragment
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
let ambient: f32 = 0.2;
let light_dir = normalize(vec3<f32>(0.5, 1.0, 0.5));
let brightness = clamp(dot(normalize(input.normal), light_dir), 0.0, 1.0);
let diffuse = clamp(dot(normalize(input.normal), light_dir), 0.0, 1.0);
// Mix ambient light to ensure no face is completely dark.
let brightness = ambient + (1.0 - ambient) * diffuse;
return vec4<f32>(0.7 * brightness, 0.7 * brightness, 0.9 * brightness, 1.0);
}
"#;
";
#[repr(C)]
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
struct Vertex {
@ -236,39 +352,52 @@ pub struct WgpuCtx<'window> {
vertex_buffer: wgpu::Buffer,
start_time: Instant,
bg_color: wgpu::Color,
last_frame_instant: Instant,
frame_count: u32,
}
impl<'window> WgpuCtx<'window> {
pub async fn new(window: Arc<Window>) -> Result<WgpuCtx<'window>, ContextError> {
pub async fn new(window: Arc<Window>) -> Result<WgpuCtx<'window>, RenderContextError> {
let instance = wgpu::Instance::new(&InstanceDescriptor {
backends: Backends::from_comma_list("dx12,metal,opengl,webgpu"),
..Default::default()
});
let surface = instance.create_surface(Arc::clone(&window))?;
let surface = instance
.create_surface(Arc::clone(&window))
.ctx_err(ContextErrorKind::SurfaceCreation, "Surface initialization")?;
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::default(),
force_fallback_adapter: false,
compatible_surface: Some(&surface),
..Default::default()
})
.await
.expect("Failed to obtain render adapter");
.ok_or_else(|| {
RenderContextError::new(
ContextErrorKind::AdapterRequest,
Some("Adapter selection".into()),
None,
)
})?;
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
label: None,
required_features: wgpu::Features::empty(),
required_limits: wgpu::Limits::default().using_resolution(adapter.limits()),
memory_hints: wgpu::MemoryHints::Performance,
},
None,
)
.request_device(&wgpu::DeviceDescriptor::default(), None)
.await
.expect("Failed to create rendering device");
.ctx_err(ContextErrorKind::DeviceRequest, "Device configuration")?;
let size = window.inner_size();
let width = size.width.max(1);
let height = size.height.max(1);
let surface_config = surface.get_default_config(&adapter, width, height).unwrap();
let surface_config = wgpu::SurfaceConfiguration {
width: width.max(1),
height: height.max(1),
format: wgpu::TextureFormat::Rgba8UnormSrgb,
present_mode: wgpu::PresentMode::AutoNoVsync,
alpha_mode: wgpu::CompositeAlphaMode::Auto,
view_formats: Vec::new(),
usage: TextureUsages::RENDER_ATTACHMENT,
desired_maximum_frame_latency: 3,
};
surface.configure(&device, &surface_config);
let uniform_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("Uniform Buffer"),
@ -356,10 +485,12 @@ impl<'window> WgpuCtx<'window> {
a: 1.0,
},
start_time: Instant::now(),
last_frame_instant: Instant::now(),
frame_count: 0,
})
}
pub fn new_blocking(window: Arc<Window>) -> Result<WgpuCtx<'window>, ContextError> {
pub fn new_blocking(window: Arc<Window>) -> Result<WgpuCtx<'window>, RenderContextError> {
block_on(Self::new(window))
}
@ -431,6 +562,15 @@ impl<'window> WgpuCtx<'window> {
}
self.queue.submit(Some(encoder.finish()));
surface_texture.present();
self.frame_count += 1;
let elapsed_secs = self.last_frame_instant.elapsed().as_secs_f32();
if elapsed_secs >= 1.0 {
let fps = self.frame_count as f32 / elapsed_secs;
trace!("FPS: {:.2}", fps);
self.frame_count = 0;
self.last_frame_instant = Instant::now();
}
}
pub fn change_bg_color(&mut self, color: wgpu::Color) {