feat: basic triangle rendering

This commit is contained in:
Chance 2025-04-16 01:24:10 +00:00 committed by BitSyndicate
parent f215c10d0e
commit 43f8f46021
Signed by: bitsyndicate
GPG key ID: 443E4198D6BBA6DE
11 changed files with 1828 additions and 67 deletions

26
build.rs Normal file
View file

@ -0,0 +1,26 @@
use std::{env, process::Command};
fn main() {
println!("cargo::rerun-if-changed=shaders");
let outdir = env::var("OUT_DIR").unwrap();
let vert = Command::new("glslc")
.args(["shaders/shader.vert", "-o", &format!("{outdir}/vert.spv")])
.output()
.expect("Failed to execute 'glslc'");
let frag = Command::new("glslc")
.args(["shaders/shader.frag", "-o", &format!("{outdir}/frag.spv")])
.output()
.expect("Failed to execute 'glslc'");
if !vert.status.success() {
panic!(
"Failed to compile vertex shader: {}",
String::from_utf8(vert.stderr).unwrap()
)
}
if !frag.status.success() {
panic!(
"Failed to compile fragment shader: {}",
String::from_utf8(frag.stderr).unwrap()
)
}
}