improve error handling
This commit is contained in:
parent
a990d1c9c8
commit
6eae536478
5 changed files with 112 additions and 54 deletions
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@ -81,7 +81,8 @@ impl Entity for EntityImpl {
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fn get_component<C: Component>(&self) -> Option<&C> {
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fn get_component<C: Component>(&self) -> Option<&C> {
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let type_id = TypeId::of::<C>();
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let type_id = TypeId::of::<C>();
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if let Some(&bit) = COMPONENT_REGISTRY.lock().unwrap().get(&type_id) {
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if let Some(&bit) = COMPONENT_REGISTRY.lock().unwrap().get(&type_id) {
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self.components.get(&bit)
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self.components
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.get(&bit)
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.and_then(|boxed| boxed.as_any().downcast_ref::<C>())
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.and_then(|boxed| boxed.as_any().downcast_ref::<C>())
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} else {
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} else {
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None
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None
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@ -107,7 +108,6 @@ impl Entity for EntityImpl {
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components: HashMap::new(),
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components: HashMap::new(),
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}
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}
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}
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}
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}
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}
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pub struct ECS {
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pub struct ECS {
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@ -48,33 +48,39 @@ fn process_panic(info: &std::panic::PanicHookInfo<'_>) -> Result<(), Box<dyn Err
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writeln!(file, "{}", render_backtrace().sanitize_path())?;
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writeln!(file, "{}", render_backtrace().sanitize_path())?;
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let panic_msg = format!(
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let panic_msg = format!(
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"Zenyx had a problem and crashed. To help us diagnose the problem you can send us a crash report.
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r#"Zenyx had a problem and crashed. To help us diagnose the problem you can send us a crash report.
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We have generated a report file at '{}'. Submit an issue or email with the subject of 'Zenyx Crash Report' and include the report as an attachment.
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We have generated a report file at '{}'. Submit an issue or email with the subject of 'Zenyx Crash Report' and include the report as an attachment.
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To submit the crash report:
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To submit the crash report:
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https://github.com/Zenyx-Engine/Zenyx/issues
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https://github.com/Zenyx-Engine/Zenyx/issues
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We take privacy seriously, and do not perform any automated error collection. In order to improve the software, we rely on people to submit reports.
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We take privacy seriously, and do not perform any automated error collection. In order to improve the software, we rely on people to submit reports.
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Thank you kindly!", log_path.display());
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Thank you kindly!"#,
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println!("{}", panic_msg.red().bold());
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log_path.display()
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println!(
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"\nFor future reference, the error summary is as follows:\n{}",
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payload_str.red().bold()
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);
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);
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if let Err(e ) = MessageDialog::new()
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.set_type(MessageType::Error)
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.set_title(&format!("{}",payload_str))
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// wont display properly if not debug formatted??
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.set_text(&format!("{:#?}", panic_msg))
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.show_alert() {
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error!("{e}");
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}
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Ok(())
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}
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let final_msg = format!(
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r#"{}
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For future reference, the error summary is as follows:
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{}"#,
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panic_msg, payload_str
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);
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println!("{}", final_msg.red().bold());
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MessageDialog::new()
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.set_type(MessageType::Error)
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.set_title("A fatal error in Zenyx has occurred")
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.set_text(&final_msg)
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.show_alert()
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.map_err(|e| {
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error!("Failed to show error dialog: {}", e);
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e.into()
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})
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}
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fn render_backtrace() -> String {
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fn render_backtrace() -> String {
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const HEX_WIDTH: usize = mem::size_of::<usize>() * 2 + 2;
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const HEX_WIDTH: usize = mem::size_of::<usize>() * 2 + 2;
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const NEXT_SYMBOL_PADDING: usize = HEX_WIDTH + 6;
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const NEXT_SYMBOL_PADDING: usize = HEX_WIDTH + 6;
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@ -6,7 +6,7 @@ use std::time::Instant;
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use cgmath::{Deg, Matrix4, Point3, Rad, SquareMatrix, Vector3, perspective};
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use cgmath::{Deg, Matrix4, Point3, Rad, SquareMatrix, Vector3, perspective};
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use futures::executor::block_on;
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use futures::executor::block_on;
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use thiserror::Error;
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use thiserror::Error;
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use tracing::{error, info, trace};
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use tracing::{debug, error, info, trace};
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use wgpu::TextureUsages;
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use wgpu::TextureUsages;
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use wgpu::{Backends, InstanceDescriptor, util::DeviceExt};
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use wgpu::{Backends, InstanceDescriptor, util::DeviceExt};
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use wgpu_text::glyph_brush::ab_glyph::FontRef;
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use wgpu_text::glyph_brush::ab_glyph::FontRef;
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@ -333,7 +333,7 @@ struct FontState {
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impl<'window> Renderer<'window> {
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impl<'window> Renderer<'window> {
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pub async fn new(window: Arc<Window>) -> Result<Self, RenderContextError> {
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pub async fn new(window: Arc<Window>) -> Result<Self, RenderContextError> {
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let instance = wgpu::Instance::new(&InstanceDescriptor {
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let instance = wgpu::Instance::new(&InstanceDescriptor {
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backends: Backends::from_comma_list("dx12,metal,opengl,webgpu"),
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backends: Backends::from_comma_list("dx12,metal,opengl,webgpu,vulkan"),
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..Default::default()
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..Default::default()
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});
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});
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@ -458,23 +458,31 @@ impl<'window> Renderer<'window> {
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let camera = Camera::new(&device, &camera_bind_group_layout, width, height);
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let camera = Camera::new(&device, &camera_bind_group_layout, width, height);
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let surface_caps = surface.get_capabilities(&adapter);
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let surface_caps = surface.get_capabilities(&adapter);
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let present_mode = [
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wgpu::PresentMode::Immediate,
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wgpu::PresentMode::Mailbox,
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wgpu::PresentMode::AutoNoVsync,
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]
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.iter()
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.copied()
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.find(|mode| surface_caps.present_modes.contains(mode))
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.unwrap_or(wgpu::PresentMode::Fifo);
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debug!("Using {:#?} present mode.", present_mode);
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let surface_config = wgpu::SurfaceConfiguration {
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let surface_config = wgpu::SurfaceConfiguration {
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width,
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width,
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height,
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height,
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format: surface_caps.formats[0],
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format: surface_caps.formats[0],
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present_mode: wgpu::PresentMode::AutoNoVsync,
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present_mode,
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alpha_mode: wgpu::CompositeAlphaMode::Auto,
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alpha_mode: wgpu::CompositeAlphaMode::Auto,
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view_formats: vec![],
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view_formats: vec![],
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usage: TextureUsages::RENDER_ATTACHMENT,
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usage: TextureUsages::RENDER_ATTACHMENT,
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desired_maximum_frame_latency: 3,
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desired_maximum_frame_latency: 3,
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};
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};
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surface.configure(&device, &surface_config);
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surface.configure(&device, &surface_config);
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let (depth_texture, depth_texture_view) = create_depth_texture(
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let (depth_texture, depth_texture_view) =
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&device,
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create_depth_texture(&device, surface_config.width, surface_config.height);
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surface_config.width,
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surface_config.height,
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// surface_config.format,
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);
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let font_bytes = include_bytes!("DejaVuSans.ttf");
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let font_bytes = include_bytes!("DejaVuSans.ttf");
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let font = FontRef::try_from_slice(font_bytes).map_err(|e| {
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let font = FontRef::try_from_slice(font_bytes).map_err(|e| {
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@ -706,7 +714,6 @@ fn create_depth_texture(
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device: &wgpu::Device,
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device: &wgpu::Device,
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width: u32,
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width: u32,
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height: u32,
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height: u32,
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// format: wgpu::TextureFormat,
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) -> (wgpu::Texture, wgpu::TextureView) {
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) -> (wgpu::Texture, wgpu::TextureView) {
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let size = wgpu::Extent3d {
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let size = wgpu::Extent3d {
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width,
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width,
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@ -5,12 +5,15 @@ use ctx::{Renderer, Vertex};
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use std::env;
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use std::env;
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use std::fs;
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use std::fs;
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use std::path::PathBuf;
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use std::path::PathBuf;
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use tobj::Mesh;
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use tobj::{LoadOptions, Model};
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use tobj::{LoadOptions, Model};
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use tracing::{debug, error, info, trace, warn};
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use tracing::{debug, error, info, trace, warn};
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use wgpu::rwh::HasWindowHandle;
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use wgpu::rwh::HasWindowHandle;
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use winit::application::ApplicationHandler;
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use winit::application::ApplicationHandler;
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use winit::event::{KeyEvent, WindowEvent};
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use winit::event::{KeyEvent, WindowEvent};
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use winit::event_loop::{ActiveEventLoop, ControlFlow, EventLoop};
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use winit::event_loop::{ActiveEventLoop, ControlFlow, EventLoop};
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use winit::monitor::MonitorHandle;
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use winit::window::Fullscreen;
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use winit::window::Window;
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use winit::window::Window;
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use winit::window::WindowId;
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use winit::window::WindowId;
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@ -42,16 +45,16 @@ pub struct App<'window> {
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static CUBE_OBJ: &str = "
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static CUBE_OBJ: &str = "
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# Blender 4.2.3 LTS
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# Blender 4.2.3 LTS
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# www.blender.org
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# www.blender.org
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mtllib cube.mtl
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mtllib untitled.mtl
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o Cube
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o Cube
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v 1.000000 1.000000 -1.000000
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v 0.645975 0.645975 -0.645975
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v 1.000000 -1.000000 -1.000000
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v 0.645975 -0.645975 -0.645975
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v 1.000000 1.000000 1.000000
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v 0.645975 0.645975 0.645975
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v 1.000000 -1.000000 1.000000
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v 0.645975 -0.645975 0.645975
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v -1.000000 1.000000 -1.000000
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v -0.645975 0.645975 -0.645975
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v -1.000000 -1.000000 -1.000000
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v -0.645975 -0.645975 -0.645975
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v -1.000000 1.000000 1.000000
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v -0.645975 0.645975 0.645975
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v -1.000000 -1.000000 1.000000
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v -0.645975 -0.645975 0.645975
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vn -0.0000 1.0000 -0.0000
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vn -0.0000 1.0000 -0.0000
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vn -0.0000 -0.0000 1.0000
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vn -0.0000 -0.0000 1.0000
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vn -1.0000 -0.0000 -0.0000
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vn -1.0000 -0.0000 -0.0000
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@ -80,6 +83,7 @@ f 8/8/3 7/9/3 5/10/3 6/11/3
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f 6/12/4 2/13/4 4/5/4 8/14/4
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f 6/12/4 2/13/4 4/5/4 8/14/4
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f 2/13/5 1/1/5 3/4/5 4/5/5
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f 2/13/5 1/1/5 3/4/5 4/5/5
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f 6/11/6 5/10/6 1/1/6 2/13/6
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f 6/11/6 5/10/6 1/1/6 2/13/6
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";
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";
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impl App<'_> {
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impl App<'_> {
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@ -101,10 +105,22 @@ impl App<'_> {
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) {
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) {
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Ok(obj) => obj,
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Ok(obj) => obj,
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Err(e) => {
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Err(e) => {
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error!("{e}");
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error!("Failed to load Pumpkin.obj: {e}");
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panic!()
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// Fallback to CUBE_OBJ
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let fallback_obj = CUBE_OBJ.to_string();
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tobj::load_obj_buf(
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&mut fallback_obj.as_bytes(),
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&LoadOptions {
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triangulate: true,
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single_index: true,
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..Default::default()
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},
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|_| Ok(Default::default()),
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)
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.expect("Failed to load fallback CUBE_OBJ")
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}
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}
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};
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};
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let (combined_vertices, combined_indices) = parse_obj(&obj.0);
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let (combined_vertices, combined_indices) = parse_obj(&obj.0);
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wgpu_ctx.add_model(&combined_vertices, &combined_indices);
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wgpu_ctx.add_model(&combined_vertices, &combined_indices);
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@ -119,10 +135,10 @@ impl App<'_> {
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);
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);
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info!("Main window created: {:?}", window_id);
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info!("Main window created: {:?}", window_id);
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}
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}
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Err(e) => error!("Failed to create WGPU context: {:?}", e),
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Err(e) => error!("Failed to create WGPU context: {:}", e),
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}
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}
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}
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}
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Err(e) => error!("Failed to create main window: {:?}", e),
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Err(e) => error!("Failed to create main window: {}", e),
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}
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}
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}
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}
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@ -151,6 +167,7 @@ impl App<'_> {
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winit::keyboard::KeyCode::Escape => {
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winit::keyboard::KeyCode::Escape => {
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self.spawn_child_window(event_loop);
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self.spawn_child_window(event_loop);
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}
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}
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winit::keyboard::KeyCode::F11 => self.toggle_fullscreen(window_id),
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other => error!("Unimplemented keycode: {:?}", other),
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other => error!("Unimplemented keycode: {:?}", other),
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},
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},
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_ => debug!("Received a keyboard event with no physical key"),
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_ => debug!("Received a keyboard event with no physical key"),
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@ -180,6 +197,23 @@ impl App<'_> {
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warn!("No window context for toggling background: {:?}", window_id);
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warn!("No window context for toggling background: {:?}", window_id);
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}
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}
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}
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}
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fn toggle_fullscreen(&mut self, window_id: WindowId) {
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if let Some(ctx) = self.windows.get_mut(&window_id) {
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let is_fullscreen = ctx.window.fullscreen().is_some();
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let fullscreen_mode = if is_fullscreen {
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None
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} else {
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ctx.window
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.current_monitor()
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.map(|monitor| Fullscreen::Borderless(Some(monitor)))
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};
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ctx.window.set_fullscreen(fullscreen_mode);
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debug!("Fullscreen toggled for window: {:?}", window_id);
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} else {
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warn!("No window found for fullscreen toggle: {:?}", window_id);
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}
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}
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fn spawn_child_window(&mut self, event_loop: &ActiveEventLoop) {
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fn spawn_child_window(&mut self, event_loop: &ActiveEventLoop) {
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if let Some(main_ctx) = self.windows.values().find(|ctx| ctx.is_main_window()) {
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if let Some(main_ctx) = self.windows.values().find(|ctx| ctx.is_main_window()) {
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@ -202,7 +236,7 @@ impl App<'_> {
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let mut tmp_path: PathBuf = env::temp_dir();
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let mut tmp_path: PathBuf = env::temp_dir();
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tmp_path.push("cube.obj");
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tmp_path.push("cube.obj");
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if let Err(e) = fs::write(&tmp_path, CUBE_OBJ) {
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if let Err(e) = fs::write(&tmp_path, CUBE_OBJ) {
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error!("Failed to write cube OBJ to temp: {:?}", e);
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error!("Failed to write cube OBJ to temp: {}", e);
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}
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}
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let load_options = tobj::LoadOptions {
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let load_options = tobj::LoadOptions {
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@ -217,7 +251,7 @@ impl App<'_> {
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wgpu_ctx.add_model(&cube_vertices, &cube_indices);
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wgpu_ctx.add_model(&cube_vertices, &cube_indices);
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}
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}
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Err(e) => {
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Err(e) => {
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error!("Failed to load cube OBJ from temp file: {:?}", e)
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error!("Failed to load cube OBJ from temp file: {:#}", e)
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}
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}
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}
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}
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}
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}
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@ -231,10 +265,10 @@ impl App<'_> {
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);
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);
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debug!("Spawned new child window: {:?}", window_id);
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debug!("Spawned new child window: {:?}", window_id);
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}
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}
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Err(e) => error!("Failed to create WGPU context for child window: {:?}", e),
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Err(e) => error!("Failed to create WGPU context for child window: {}", e),
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}
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}
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}
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}
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Err(e) => error!("Failed to create child window: {:?}", e),
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Err(e) => error!("Failed to create child window: {}", e),
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}
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}
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} else {
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} else {
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error!("No main window found. Cannot spawn a child window.");
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error!("No main window found. Cannot spawn a child window.");
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@ -350,6 +384,6 @@ pub fn init_renderer(event_loop: EventLoop<()>) {
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event_loop.set_control_flow(ControlFlow::Wait);
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event_loop.set_control_flow(ControlFlow::Wait);
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let mut app = App::default();
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let mut app = App::default();
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if let Err(e) = event_loop.run_app(&mut app) {
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if let Err(e) = event_loop.run_app(&mut app) {
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error!("Failed to run application: {:?}", e);
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error!("Failed to run application: {}", e);
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}
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}
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}
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}
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@ -33,18 +33,29 @@ async fn main() -> anyhow::Result<()> {
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setup();
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setup();
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let repl_thread = std::thread::spawn(|| {
|
let repl_thread = std::thread::spawn(|| {
|
||||||
let rt = runtime::Builder::new_current_thread()
|
let rt = match runtime::Builder::new_current_thread()
|
||||||
.enable_all()
|
.enable_all()
|
||||||
.build()
|
.build() {
|
||||||
.unwrap();
|
Ok(rt) => rt,
|
||||||
|
Err(e) => {
|
||||||
|
error!("A fatal error has occured: {e}");
|
||||||
|
std::process::exit(1)
|
||||||
|
},
|
||||||
|
};
|
||||||
rt.block_on(core::repl::input::handle_repl())
|
rt.block_on(core::repl::input::handle_repl())
|
||||||
});
|
});
|
||||||
|
|
||||||
let event_loop = EventLoop::new().unwrap();
|
|
||||||
splash::print_splash();
|
splash::print_splash();
|
||||||
info!("Type 'help' for a list of commands.");
|
info!("Type 'help' for a list of commands.");
|
||||||
|
|
||||||
core::render::init_renderer(event_loop);
|
match EventLoop::new() {
|
||||||
|
Ok(event_loop) => {
|
||||||
|
core::render::init_renderer(event_loop);
|
||||||
|
}
|
||||||
|
Err(e) => {
|
||||||
|
error!("{e}")
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
if let Err(_) = repl_thread.join() {
|
if let Err(_) = repl_thread.join() {
|
||||||
eprintln!("REPL thread panicked");
|
eprintln!("REPL thread panicked");
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue