feat: add obj model loading
Co-authored-by: Chance <caznix01@gmail.com>
This commit is contained in:
parent
a74a9a8d35
commit
82d4e730bb
6 changed files with 269 additions and 184 deletions
226
src/model/mod.rs
Normal file
226
src/model/mod.rs
Normal file
|
@ -0,0 +1,226 @@
|
|||
use std::io::{BufRead, BufReader};
|
||||
|
||||
use crate::texture::Texture;
|
||||
use cgmath::{Vector2, Vector3, Zero};
|
||||
use tobj::Model as tModel;
|
||||
use wgpu::util::DeviceExt;
|
||||
|
||||
pub struct Model {
|
||||
pub meshes: Vec<Mesh>,
|
||||
pub materials: Vec<Material>,
|
||||
}
|
||||
|
||||
pub struct Material {
|
||||
pub name: String,
|
||||
pub diffuse_texture: Texture,
|
||||
pub bind_group: wgpu::BindGroup,
|
||||
}
|
||||
|
||||
pub struct Mesh {
|
||||
pub name: String,
|
||||
pub vertex_buffer: wgpu::Buffer,
|
||||
pub index_buffer: wgpu::Buffer,
|
||||
pub num_elements: u32,
|
||||
pub material: Option<usize>,
|
||||
}
|
||||
|
||||
impl Model {
|
||||
pub fn load_obj<R: BufRead>(
|
||||
read: &mut R,
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
layout: &wgpu::BindGroupLayout,
|
||||
) -> Self {
|
||||
let (models, obj_materials) = tobj::load_obj_buf(
|
||||
read,
|
||||
&tobj::LoadOptions {
|
||||
triangulate: true,
|
||||
single_index: true,
|
||||
..Default::default()
|
||||
},
|
||||
|p| tobj::load_mtl_buf(&mut BufReader::new(std::fs::File::open(p).unwrap())),
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let mut materials = Vec::new();
|
||||
|
||||
for m in obj_materials.unwrap() {
|
||||
let Some(texture) = &m.diffuse_texture else {
|
||||
continue;
|
||||
};
|
||||
let diffuse_texture = load_texture(&m.name, texture, device, queue);
|
||||
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: Some("model-texture-bind"),
|
||||
layout,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(&diffuse_texture.view),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: wgpu::BindingResource::Sampler(&diffuse_texture.sampler),
|
||||
},
|
||||
],
|
||||
});
|
||||
|
||||
materials.push(Material {
|
||||
name: m.name,
|
||||
diffuse_texture,
|
||||
bind_group,
|
||||
});
|
||||
}
|
||||
|
||||
let meshes = models
|
||||
.into_iter()
|
||||
.map(|m| {
|
||||
let vertices = (0..m.mesh.positions.len() / 3)
|
||||
.map(|i| {
|
||||
let position = cgmath::vec3(
|
||||
m.mesh.positions[i * 3],
|
||||
m.mesh.positions[i * 3 + 1],
|
||||
m.mesh.positions[i * 3 + 2],
|
||||
);
|
||||
let tex_coords = cgmath::vec2(
|
||||
m.mesh.texcoords[i * 2],
|
||||
1.0 - m.mesh.texcoords[i * 2 + 1],
|
||||
);
|
||||
if m.mesh.normals.is_empty() {
|
||||
Vertex {
|
||||
position,
|
||||
tex_coords,
|
||||
normal: cgmath::Vector3::zero(),
|
||||
color: cgmath::Vector3::zero(),
|
||||
}
|
||||
} else {
|
||||
Vertex {
|
||||
position,
|
||||
tex_coords,
|
||||
normal: cgmath::vec3(
|
||||
m.mesh.normals[i * 3],
|
||||
m.mesh.normals[i * 3 + 1],
|
||||
m.mesh.normals[i * 3 + 2],
|
||||
),
|
||||
color: cgmath::Vector3::zero(),
|
||||
}
|
||||
}
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: None,
|
||||
contents: bytemuck::cast_slice(&vertices),
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
let index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: None,
|
||||
contents: bytemuck::cast_slice(&m.mesh.indices),
|
||||
usage: wgpu::BufferUsages::INDEX,
|
||||
});
|
||||
|
||||
Mesh {
|
||||
name: "TOBJ_MESH".to_string(),
|
||||
vertex_buffer,
|
||||
index_buffer,
|
||||
num_elements: m.mesh.indices.len() as u32,
|
||||
material: m.mesh.material_id,
|
||||
}
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
Self { meshes, materials }
|
||||
}
|
||||
}
|
||||
|
||||
pub fn load_texture<S: AsRef<std::path::Path>>(
|
||||
label: &str,
|
||||
path: S,
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
) -> Texture {
|
||||
let file = std::fs::read(path).unwrap();
|
||||
Texture::from_bytes(device, queue, &file, label).unwrap()
|
||||
}
|
||||
|
||||
pub fn load(obj: &[tModel]) -> (Vec<Vertex>, Vec<u32>) {
|
||||
let mut combined_vertices = Vec::new();
|
||||
let mut combined_indices = Vec::new();
|
||||
let mut vertex_offset = 0;
|
||||
|
||||
for object in obj {
|
||||
let mesh: &_ = &object.mesh;
|
||||
let vertices: Vec<Vertex> = (0..mesh.positions.len() / 3)
|
||||
.map(|i| Vertex {
|
||||
position: Vector3::from([
|
||||
mesh.positions[i * 3],
|
||||
mesh.positions[i * 3 + 1],
|
||||
mesh.positions[i * 3 + 2],
|
||||
]),
|
||||
color: cgmath::Vector3::from([1.0, 1.0, 1.0]),
|
||||
normal: if !mesh.normals.is_empty() {
|
||||
Vector3::from([
|
||||
mesh.normals[i * 3],
|
||||
mesh.normals[i * 3 + 1],
|
||||
mesh.normals[i * 3 + 2],
|
||||
])
|
||||
} else {
|
||||
Vector3::zero()
|
||||
},
|
||||
tex_coords: if !mesh.texcoords.is_empty() {
|
||||
Vector2::from([mesh.texcoords[i * 2], mesh.texcoords[i * 2 + 1]])
|
||||
} else {
|
||||
Vector2::zero()
|
||||
},
|
||||
})
|
||||
.collect();
|
||||
combined_vertices.extend(vertices);
|
||||
combined_indices.extend(mesh.indices.iter().map(|&index| index + vertex_offset));
|
||||
vertex_offset += (mesh.positions.len() as u32) / 3;
|
||||
}
|
||||
|
||||
(combined_vertices, combined_indices)
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug)]
|
||||
#[repr(C)]
|
||||
pub struct Vertex {
|
||||
pub position: cgmath::Vector3<f32>,
|
||||
pub color: cgmath::Vector3<f32>,
|
||||
pub normal: cgmath::Vector3<f32>,
|
||||
pub tex_coords: cgmath::Vector2<f32>,
|
||||
}
|
||||
|
||||
unsafe impl bytemuck::Pod for Vertex {}
|
||||
unsafe impl bytemuck::Zeroable for Vertex {}
|
||||
impl Vertex {
|
||||
pub const ATTRIBS: [wgpu::VertexAttribute; 4] = [
|
||||
wgpu::VertexAttribute {
|
||||
offset: 0,
|
||||
shader_location: 0,
|
||||
format: wgpu::VertexFormat::Float32x3,
|
||||
},
|
||||
wgpu::VertexAttribute {
|
||||
offset: std::mem::offset_of!(Vertex, color) as u64,
|
||||
shader_location: 1,
|
||||
format: wgpu::VertexFormat::Float32x3,
|
||||
},
|
||||
wgpu::VertexAttribute {
|
||||
offset: std::mem::offset_of!(Vertex, normal) as u64,
|
||||
shader_location: 2,
|
||||
format: wgpu::VertexFormat::Float32x3,
|
||||
},
|
||||
wgpu::VertexAttribute {
|
||||
offset: std::mem::offset_of!(Vertex, tex_coords) as u64,
|
||||
shader_location: 3,
|
||||
format: wgpu::VertexFormat::Float32x2,
|
||||
},
|
||||
];
|
||||
|
||||
pub const fn desc<'a>() -> wgpu::VertexBufferLayout<'a> {
|
||||
wgpu::VertexBufferLayout {
|
||||
array_stride: std::mem::size_of::<Vertex>() as wgpu::BufferAddress,
|
||||
step_mode: wgpu::VertexStepMode::Vertex,
|
||||
attributes: &Self::ATTRIBS,
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue