Merge pull request from Zenyx-Engine/core_update

core update
This commit is contained in:
Chance 2025-02-04 05:12:00 -05:00 committed by BitSyndicate
commit 852d3f855d
14 changed files with 542 additions and 187 deletions

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@ -1,115 +1,112 @@
name: Build Zenyx ⚡
on:
push:
branches: [ "main", "master" ]
pull_request:
branches: [ "main", "master" ]
tags: ["v*"]
env:
CARGO_TERM_COLOR: always
jobs:
# Credit to https://github.com/Far-Beyond-Dev/Horizon/blob/main/.github/workflows/main.yml
check-version:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
with:
fetch-depth: 2
- name: Get binary name
id: binary
run: |
BINARY_NAME=$(cargo metadata --format-version 1 | jq -r '.packages[0].targets[] | select(.kind[] | contains("bin")) | .name')
echo "name=$BINARY_NAME" >> "$GITHUB_OUTPUT"
- name: Check version change
id: version
run: |
git fetch
OLD_VERSION=$(git show HEAD^:Cargo.toml | grep -m 1 '^version = ' | cut -d '"' -f 2)
NEW_VERSION=$(grep -m 1 '^version = ' Cargo.toml | cut -d '"' -f 2)
if [ "$OLD_VERSION" != "$NEW_VERSION" ]; then
echo "changed=true" >> "$GITHUB_OUTPUT"
echo "version=$NEW_VERSION" >> "$GITHUB_OUTPUT"
fi
- name: Create Release
if: steps.version.outputs.changed == 'true'
uses: softprops/action-gh-release@v1
with:
tag_name: v${{ steps.version.outputs.version }}
name: Release v${{ steps.version.outputs.version }}
files: target/release/${{ steps.binary.outputs.name }}
generate_release_notes: true
draft: false
prerelease: false
build:
strategy:
fail-fast: false
matrix:
os: [ubuntu-latest, windows-latest, macos-latest]
os: [ubuntu-latest, macos-latest, windows-latest]
arch: [x86_64, aarch64]
include:
- arch: x86_64
target: x86_64-unknown-linux-gnu
- os: macos-latest
arch: x86_64
target: x86_64-apple-darwin
binary_name: zenyx-linux-x86_64.zip
file_extension: ""
- arch: aarch64
target: aarch64-unknown-linux-gnu
- os: macos-latest
arch: aarch64
target: aarch64-apple-darwin
binary_name: zenyx-linux-aarch64.zip
file_extension: ""
- os: windows-latest
arch: x86_64
target: x86_64-pc-windows-msvc
- os: windows-latest
binary_name: zenyx-windows-x86_64.zip
file_extension: ".exe"
- os: macos-latest
arch: x86_64
target: x86_64-apple-darwin
binary_name: zenyx-macos-x86_64.zip
file_extension: ""
- os: macos-latest
arch: aarch64
target: aarch64-pc-windows-msvc
target: aarch64-apple-darwin
binary_name: zenyx-macos-aarch64.zip
file_extension: ""
runs-on: ${{ matrix.os }}
steps:
- name: 📥 Clone repository
uses: actions/checkout@v3
- name: 🛠️ Install cross-compilation dependencies (Ubuntu)
if: runner.os == 'Linux'
run: |
sudo apt-get update
sudo apt-get install -y gcc-aarch64-linux-gnu g++-aarch64-linux-gnu qemu-user
- name: 🛠️ Install cross-compilation dependencies (macOS🍎)
if: runner.os == 'macOS'
run: |
brew install FiloSottile/musl-cross/musl-cross
- name: 🔧 Install Rust
uses: actions-rs/toolchain@v1
with:
toolchain: nightly
override: true
target: ${{ matrix.target }}
profile: minimal
- name: 🏗️ Build
uses: actions-rs/cargo@v1
with:
command: build
args: --release --target ${{ matrix.target }}
env:
CARGO_TARGET_AARCH64_UNKNOWN_LINUX_GNU_LINKER: aarch64-linux-gnu-gcc
- name: 🧪 Run tests
if: matrix.target != 'aarch64-pc-windows-msvc'
uses: actions-rs/cargo@v1
with:
command: test
args: --target ${{ matrix.target }}
env:
CARGO_TARGET_AARCH64_UNKNOWN_LINUX_GNU_LINKER: aarch64-linux-gnu-gcc
QEMU_LD_PREFIX: /usr/aarch64-linux-gnu
- name: 📦 Upload artifacts
uses: actions/upload-artifact@v3
with:
name: Zenyx-${{ runner.os }}-${{ matrix.arch }}-bin
path: target/${{ matrix.target }}/release/zenyx*
- name: 📥 Clone repository
uses: actions/checkout@v4
- name: 🛠️ Install cross-compilation dependencies (Ubuntu AMD)
if: runner.os == 'Linux'
run: |
sudo apt-get update
sudo apt-get install -y gcc-aarch64-linux-gnu g++-aarch64-linux-gnu qemu-user
- name: 🛠️ Install cross-compilation dependencies (macOS🍎)
if: runner.os == 'macOS'
run: |
brew install FiloSottile/musl-cross/musl-cross
- name: 🔧 Install Rust
uses: actions-rs/toolchain@v1
with:
toolchain: nightly
override: true
target: ${{ matrix.target }}
profile: minimal
- name: 🏗️ Build
uses: actions-rs/cargo@v1
with:
command: build
args: --release --target ${{ matrix.target }}
env:
CARGO_TARGET_AARCH64_UNKNOWN_LINUX_GNU_LINKER: aarch64-linux-gnu-gcc
- name: 📦 Prepare binary and checksum
shell: bash
run: |
# Create temp directory for zip contents
mkdir -p temp_release
# Copy binary to temp directory
cp target/${{ matrix.target }}/release/zenyx${{ matrix.file_extension }} temp_release/zenyx${{ matrix.file_extension }}
chmod +x temp_release/zenyx${{ matrix.file_extension }}
# Create SHA256 checksum
cd temp_release
if [ "$RUNNER_OS" == "Windows" ]; then
certutil -hashfile zenyx${{ matrix.file_extension }} SHA256 > zenyx.sha256
# Remove certutil's extra output, keeping only the hash
sed -i '1d' zenyx.sha256
sed -i '2d' zenyx.sha256
else
shasum -a 256 zenyx${{ matrix.file_extension }} > zenyx.sha256
fi
# Create zip with both files at root level
mkdir -p ../release
zip ../release/${{ matrix.binary_name }} zenyx${{ matrix.file_extension }} zenyx.sha256
cd ..
rm -rf temp_release
- name: Upload artifacts
uses: actions/upload-artifact@v4
with:
name: ${{ matrix.binary_name }}
path: release/${{ matrix.binary_name }}
release:
runs-on: ubuntu-latest
needs: build
steps:
- uses: actions/checkout@v4
- name: Download artifacts
uses: actions/download-artifact@v4
with:
path: release
- name: Create Release
uses: softprops/action-gh-release@v2
with:
files: release/*/*.zip
name: Release ${{ github.ref_name }}
body: |
This is the release for version ${{ github.ref_name }}.
draft: false
prerelease: false
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

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@ -1,5 +1,5 @@
[package]
name = "engine"
name = "zenyx"
version = "0.1.0"
edition = "2024"
repository = "https://github.com/Zenyx-Engine/Zenyx"
@ -18,7 +18,12 @@ once_cell = "1.20.2"
parking_lot.workspace = true
regex = "1.11.1"
rustyline = { version = "15.0.0", features = ["derive", "rustyline-derive"] }
tokio = { version = "1.42.0", features = ["macros", "parking_lot", "rt", "rt-multi-thread"] }
thiserror = "2.0.11"
tokio = { version = "1.42.0", features = ["macros", "parking_lot","rt-multi-thread"] }
wgpu = "24.0.1"
winit = "0.30.8"
bytemuck = "1.21.0"
futures = "0.3.31"
[profile.dev]

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@ -1,3 +1,15 @@
// struct ComponentRegistry {
// components
// }
pub trait Component: Sized + 'static {
fn update(&mut self, delta_time: f32);
fn serialize(&self) -> Vec<u8>;
fn deserialize(data: &[u8;6]) -> Self;
}
pub trait Entity: Sized {
fn add_component<C: Component>(&mut self, component: C);
fn remove_component<C: Component>(&mut self);
fn get_component<C: Component>(&self) -> Option<&C>;
fn serialize(&self) -> Vec<u8>;
fn deserialize(data: &[u8;6]) -> Self;
}

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@ -4,3 +4,5 @@ pub mod panic;
pub mod repl;
pub mod splash;
pub mod workspace;
pub mod render;

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@ -0,0 +1,316 @@

use std::borrow::Cow;
use std::sync::Arc;
use std::time::Instant;
use thiserror::Error;
use winit::window::Window;
use futures::executor::block_on;
#[derive(Debug, Error)]
pub enum ContextError {
#[error("Failed to create WGPU surface: {0}")]
SurfaceCreationFailure(#[from] wgpu::CreateSurfaceError),
}
/// This WGSL shader generates a cube procedurally and rotates it around the Y axis.
/// A uniform (u.time) is used as the rotation angle. After rotation, a simple
/// perspective projection is applied (dividing x,y by z) to produce clip-space coordinates.
const CUBE_SHADER: &str = r#"
struct Uniforms {
time: f32,
// pad to 16 bytes (uniforms require 16-byte alignment)
padding0: f32,
padding1: f32,
padding2: f32,
};
@group(0) @binding(0)
var<uniform> u: Uniforms;
// Returns a rotation matrix about the Y axis.
fn rotationY(angle: f32) -> mat3x3<f32> {
let c = cos(angle);
let s = sin(angle);
return mat3x3<f32>(
vec3<f32>( c, 0.0, s),
vec3<f32>(0.0, 1.0, 0.0),
vec3<f32>(-s, 0.0, c)
);
}
@vertex
fn vs_main(@builtin(vertex_index) vid: u32) -> @builtin(position) vec4<f32> {
// We generate 36 vertices (6 faces * 6 vertices per face)
let face: u32 = vid / 6u; // which face (0..5)
let corner: u32 = vid % 6u; // which corner within that face
// Offsets for the two triangles that make up a face:
// (these are in a 2D space, later used to compute positions on the face)
var offsets = array<vec2<f32>, 6>(
vec2<f32>(-1.0, -1.0),
vec2<f32>( 1.0, -1.0),
vec2<f32>( 1.0, 1.0),
vec2<f32>( 1.0, 1.0),
vec2<f32>(-1.0, 1.0),
vec2<f32>(-1.0, -1.0)
);
var center: vec3<f32>;
var uvec: vec3<f32>;
var vvec: vec3<f32>;
// Define each face of the cube (cube of side length 1 centered at origin)
if (face == 0u) {
// Front face (z = +0.5)
center = vec3<f32>(0.0, 0.0, 0.5);
uvec = vec3<f32>(0.5, 0.0, 0.0);
vvec = vec3<f32>(0.0, 0.5, 0.0);
} else if (face == 1u) {
// Back face (z = -0.5)
center = vec3<f32>(0.0, 0.0, -0.5);
uvec = vec3<f32>(-0.5, 0.0, 0.0);
vvec = vec3<f32>(0.0, 0.5, 0.0);
} else if (face == 2u) {
// Right face (x = +0.5)
center = vec3<f32>(0.5, 0.0, 0.0);
uvec = vec3<f32>(0.0, 0.0, -0.5);
vvec = vec3<f32>(0.0, 0.5, 0.0);
} else if (face == 3u) {
// Left face (x = -0.5)
center = vec3<f32>(-0.5, 0.0, 0.0);
uvec = vec3<f32>(0.0, 0.0, 0.5);
vvec = vec3<f32>(0.0, 0.5, 0.0);
} else if (face == 4u) {
// Top face (y = +0.5)
center = vec3<f32>(0.0, 0.5, 0.0);
uvec = vec3<f32>(0.5, 0.0, 0.0);
vvec = vec3<f32>(0.0, 0.0, -0.5);
} else {
// Bottom face (y = -0.5)
center = vec3<f32>(0.0, -0.5, 0.0);
uvec = vec3<f32>(0.5, 0.0, 0.0);
vvec = vec3<f32>(0.0, 0.0, 0.5);
}
let off = offsets[corner];
var pos = center + off.x * uvec + off.y * vvec;
// Apply a rotation about the Y axis using the uniform time.
let rot = rotationY(u.time);
pos = rot * pos;
// Translate the cube so it is in front of the camera.
pos = pos + vec3<f32>(0.0, 0.0, 2.0);
// Simple perspective projection: divide x and y by z.
let projected = vec2<f32>(pos.x / pos.z, pos.y / pos.z);
return vec4<f32>(projected, 0.0, 1.0);
}
@fragment
fn fs_main() -> @location(0) vec4<f32> {
// Output a fixed color.
return vec4<f32>(0.7, 0.7, 0.9, 1.0);
}
"#;
pub struct WgpuCtx<'window> {
device: wgpu::Device,
queue: wgpu::Queue,
surface: wgpu::Surface<'window>,
surface_config: wgpu::SurfaceConfiguration,
adapter: wgpu::Adapter,
render_pipeline: wgpu::RenderPipeline,
uniform_buffer: wgpu::Buffer,
start_time: Instant,
}
impl<'window> WgpuCtx<'window> {
pub async fn new(window: Arc<Window>) -> Result<WgpuCtx<'window>, ContextError> {
let instance = wgpu::Instance::default();
let surface = instance.create_surface(Arc::clone(&window))?;
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::default(),
force_fallback_adapter: false,
compatible_surface: Some(&surface),
})
.await
.expect("Failed to obtain render adapter");
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
label: None,
required_features: wgpu::Features::empty(),
required_limits: wgpu::Limits::downlevel_webgl2_defaults()
.using_resolution(adapter.limits()),
memory_hints: wgpu::MemoryHints::Performance,
},
None,
)
.await
.expect("Failed to create rendering device");
let size = window.inner_size();
let width = size.width.max(1);
let height = size.height.max(1);
let surface_config = surface.get_default_config(&adapter, width, height).unwrap();
surface.configure(&device, &surface_config);
// Create a uniform buffer (16 bytes to satisfy alignment requirements)
let uniform_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("Uniform Buffer"),
size: 16,
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
// Create the shader module from the inline WGSL shader.
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("Cube Shader"),
source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(CUBE_SHADER)),
});
// Create a bind group layout for the uniform.
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("Uniform Bind Group Layout"),
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::VERTEX,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: wgpu::BufferSize::new(16),
},
count: None,
}],
});
// Create the pipeline layout.
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("Cube Pipeline Layout"),
bind_group_layouts: &[&bind_group_layout],
push_constant_ranges: &[],
});
// TODO: add proper vertex buffer
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("Cube Render Pipeline"),
layout: Some(&pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: Some("vs_main"),
buffers: &[],
compilation_options: wgpu::PipelineCompilationOptions::default(),
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: Some("fs_main"),
targets: &[Some(wgpu::ColorTargetState {
format: surface_config.format,
blend: Some(wgpu::BlendState::REPLACE),
write_mask: wgpu::ColorWrites::ALL,
})],
compilation_options: wgpu::PipelineCompilationOptions::default(),
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
strip_index_format: None,
front_face: wgpu::FrontFace::Ccw,
cull_mode: None,
polygon_mode: wgpu::PolygonMode::Fill,
unclipped_depth: false,
conservative: false,
},
depth_stencil: None,
multisample: wgpu::MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview: None,
cache: None,
});
Ok(WgpuCtx {
device,
queue,
surface,
surface_config,
adapter,
render_pipeline,
uniform_buffer,
start_time: Instant::now(),
})
}
pub fn new_blocking(window: Arc<Window>) -> Result<WgpuCtx<'window>, ContextError> {
block_on(Self::new(window))
}
pub fn resize(&mut self, new_size: (u32, u32)) {
let (width, height) = new_size;
self.surface_config.width = width.max(1);
self.surface_config.height = height.max(1);
self.surface.configure(&self.device, &self.surface_config);
}
pub fn draw(&mut self) {
// Update the uniform buffer with the elapsed time.
let elapsed = self.start_time.elapsed().as_secs_f32();
// Pack into 4 floats (pad to 16 bytes)
let time_data = [elapsed, 0.0, 0.0, 0.0];
self.queue.write_buffer(&self.uniform_buffer, 0, bytemuck::cast_slice(&time_data));
let surface_texture = self
.surface
.get_current_texture()
.expect("Failed to get surface texture");
let view = surface_texture
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder =
self.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("Cube Command Encoder"),
});
{
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("Cube Render Pass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color {
r: 0.1,
g: 0.2,
b: 0.3,
a: 1.0,
}),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
});
render_pass.set_pipeline(&self.render_pipeline);
// Create a bind group on the fly for the uniform.
let bind_group = self.device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("Uniform Bind Group (per draw)"),
layout: &self.render_pipeline.get_bind_group_layout(0),
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: self.uniform_buffer.as_entire_binding(),
}],
});
render_pass.set_bind_group(0, &bind_group, &[]);
// Draw 36 vertices (6 faces × 6 vertices)
render_pass.draw(0..36, 0..1);
}
self.queue.submit(Some(encoder.finish()));
surface_texture.present();
}
}

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@ -0,0 +1,72 @@
use std::sync::Arc;
use ctx::WgpuCtx;
use winit::application::ApplicationHandler;
use winit::event::WindowEvent;
use log::{debug,trace};
use winit::event_loop::{ActiveEventLoop, EventLoop};
use winit::event_loop::ControlFlow;
use winit::window::{Window, WindowId};
pub mod ctx;
#[derive(Default)]
pub struct App<'window> {
window: Option<Arc<Window>>,
ctx: Option<WgpuCtx<'window>>,
}
impl ApplicationHandler for App<'_> {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
if self.window.is_none() {
let win_attr = Window::default_attributes().with_title("Zenyx");
let window = Arc::new(event_loop
.create_window(win_attr)
.expect("create window err."));
self.window = Some(window.clone());
let wgpu_ctx = WgpuCtx::new_blocking(window.clone()).unwrap();
self.ctx = Some(wgpu_ctx)
}
}
fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
_window_id: WindowId,
event: WindowEvent,
) {
match event {
WindowEvent::CloseRequested => {
event_loop.exit();
debug!("Window closed, exiting");
std::process::exit(0)
}
WindowEvent::RedrawRequested => {
if let Some(ctx) = &mut self.ctx {
ctx.draw();
}
if let Some(window) = &self.window {
window.request_redraw();
}
}
WindowEvent::Resized(size) => {
if let (Some(wgpu_ctx),Some(window)) = (&mut self.ctx, &self.window) {
wgpu_ctx.resize(size.into());
window.request_redraw();
let size_str: String = size.height.to_string() + "x" + &size.width.to_string();
//self.window.as_ref().unwrap().set_title(&format!("you reszed the window to {size_str}"));
debug!("Window resized to {:?}", size_str);
}
}
_ => trace!("Unhandled window event"),
}
}
}
pub fn init_renderer(event_loop: EventLoop<()>) {
event_loop.set_control_flow(ControlFlow::Poll);
let mut app = App::default();
event_loop.run_app(&mut app).unwrap();
}

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@ -1,9 +0,0 @@
pub use renderer::*;
pub use window::*;
pub use crate::core::*;
pub use material::*;
pub use effect::*;
pub use light::*;
pub use geometry::*;
pub use object::*;
pub use control::*;

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@ -1,11 +1,12 @@
use std::{fs, path::PathBuf, str::FromStr};
use anyhow::anyhow;
use colored::Colorize;
use mlua::prelude::*;
use anyhow::anyhow;
use mlua::{Lua, MultiValue};
use parking_lot::RwLock;
use regex::Regex;
use rustyline::{error::ReadlineError, DefaultEditor};
use rustyline::{DefaultEditor, error::ReadlineError};
use super::{handler::Command, input::tokenize};
use crate::core::repl::handler::COMMAND_MANAGER;

View file

@ -92,7 +92,6 @@ fn check_similarity(target: &str) -> Option<String> {
pub struct CommandManager {
pub commands: HashMap<String, Box<dyn Command>>,
pub aliases: HashMap<String, String>,
pub categories: HashMap<String, Category>,
}
impl CommandManager {
@ -100,14 +99,9 @@ impl CommandManager {
CommandManager {
commands: HashMap::new(),
aliases: HashMap::new(),
categories: HashMap::new(),
}
}
pub fn add_category(&mut self, category: Category) {
self.categories.insert(category.name.clone(), category);
}
pub fn get_commands(&self) -> std::collections::hash_map::Iter<'_, String, Box<dyn Command>> {
self.commands.iter()
}
@ -146,17 +140,6 @@ impl CommandManager {
.insert(command.get_name().to_lowercase(), command);
}
pub fn add_command_with_category(&mut self, command: Box<dyn Command>, category: Category) {
if self.categories.contains_key(&category.name) {
let mut cmd_name = command.get_name().to_lowercase();
cmd_name.insert_str(0, &format!("{}_", &&category.uid.to_lowercase()));
println!("{}", cmd_name);
self.commands.insert(cmd_name, command);
} else {
panic!("Category {} does not exist", category.name);
}
}
pub fn add_alias(&mut self, alias: &str, command: &str) {
self.aliases.insert(
alias.to_string().to_lowercase(),
@ -164,28 +147,6 @@ impl CommandManager {
);
}
}
#[derive(Debug, Clone)]
pub struct Category {
// eg: Zenyx -> Z
// eg: core -> cr
// eg: exitcmd -> cr_exit
// eg: echo -> z_echo
pub uid: String,
// eg: Zenyx
pub name: String,
// eg: Zenyx internal commands
pub description: String,
}
impl Category {
pub fn new(uid: &str, name: &str, description: &str) -> Self {
Self {
uid: uid.to_string(),
name: name.to_string(),
description: description.to_string(),
}
}
}
pub trait Command: Send + Sync {
fn execute(&self, args: Option<Vec<String>>) -> Result<(), anyhow::Error>;

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@ -1,8 +1,4 @@
use commands::{
ClearCommand, CounterCommand, ExecFile, ExitCommand, HelpCommand, PanicCommmand
};
use handler::{COMMAND_MANAGER, Category};
use zlua::ZLua;
use commands::{ClearCommand, CounterCommand, ExecFile, ExitCommand, HelpCommand, PanicCommmand};
use crate::commands;
@ -14,15 +10,11 @@ pub mod zlua;
pub fn setup() {
commands!(
HelpCommand,
ExecFile,
ClearCommand,
ExitCommand,
CounterCommand,
PanicCommmand,
zlua::ZLua
);
let cat = Category::new("cr", "Core", "Core commands");
COMMAND_MANAGER.write().add_category(cat.clone());
COMMAND_MANAGER
.write()
.add_command_with_category(Box::new(ExecFile), cat.clone());
}

View file

@ -1,5 +1,6 @@
use mlua::{Function, Lua, LuaOptions, MultiValue, Number, Value::Nil};
use rustyline::{error::ReadlineError, DefaultEditor};
use mlua::{Lua, LuaOptions, MultiValue};
use rustyline::{DefaultEditor, error::ReadlineError};
use crate::core::repl::handler::Command;
#[derive(Default)]
@ -9,13 +10,10 @@ impl Command for ZLua {
fn execute(&self, _args: Option<Vec<String>>) -> Result<(), anyhow::Error> {
let time = chrono::Local::now().format("%H:%M:%S.%3f").to_string();
let prompt = format!("[{}/{}] {}", time, "ZLUA", ">>\t");
let lua = Lua::new_with(
mlua::StdLib::ALL_SAFE,
LuaOptions::default()
)?;
let lua = Lua::new_with(mlua::StdLib::ALL_SAFE, LuaOptions::default())?;
let globals = lua.globals();
//This just adds 2 numbers together
let add = lua.create_function(|_, (number1,number2):(i32,i32)|{
let add = lua.create_function(|_, (number1, number2): (i32, i32)| {
let result = number1 + number2;
println!("{result}");
Ok(())
@ -24,23 +22,25 @@ impl Command for ZLua {
let is_equal = lua.create_function(|_, (list1, list2): (i32, i32)| {
if list1 == 0 || list2 == 0 {
return Err(mlua::Error::RuntimeError("Zero values not allowed".to_string()));
return Err(mlua::Error::RuntimeError(
"Zero values not allowed".to_string(),
));
}
Ok(list1 == list2)
})?;
globals.set("isEqual", is_equal)?;
let log = lua.create_function(|_, (msg,): (String,)| {
println!("{}", msg);
Ok(())
println!("{}", msg);
Ok(())
})?;
globals.set("log", log)?;
let fail_safe = lua.create_function(|_,()|{
let fail_safe = lua.create_function(|_, ()| {
println!("Failed");
Ok(())
})?;
globals.set("failSafe",fail_safe)?;
globals.set("failSafe", fail_safe)?;
let mut editor = DefaultEditor::new().expect("Failed to create editor");
loop {
@ -65,7 +65,7 @@ impl Command for ZLua {
mlua::Value::Number(n) => println!("Got number: {}", n),
mlua::Value::String(s) => println!("Got string: {}", s.to_str()?),
mlua::Value::Boolean(b) => println!("Got boolean: {}", b),
_ => eprintln!("Got unexpected type: {:#?}", value)
_ => eprintln!("Got unexpected type: {:#?}", value),
}
}
editor.add_history_entry(line).unwrap();
@ -84,8 +84,7 @@ impl Command for ZLua {
..
}) => {
// continue reading input and append it to `line`
line.push_str("\n"); // separate input lines
prompt = prompt;
line.push('\n'); // separate input lines
}
Err(e) => {
@ -93,7 +92,6 @@ impl Command for ZLua {
eprintln!("Input that caused error: {}", line);
break;
}
}
}
}

View file

@ -1,10 +1,6 @@
use colored::Colorize;
pub fn print_splash() {
println!
("# #
# Welcome to the Zenyx terminal #
# #");
println!(
"{}",
format!(

View file

@ -6,8 +6,11 @@ use core::{
};
use colored::Colorize;
use log::info;
use mlua::Lua;
use parking_lot::Mutex;
use tokio::runtime;
use winit::event_loop::EventLoop;
pub mod core;
@ -23,9 +26,22 @@ fn main() -> anyhow::Result<()> {
runtime.block_on(async {
setup();
splash::print_splash();
COMMAND_MANAGER.read().execute("help", None)?;
let t = tokio::spawn(core::repl::input::handle_repl());
t.await??;
info!("Type 'help' for a list of commands.");
let repl_handle = tokio::spawn(core::repl::input::handle_repl());
let event_loop = EventLoop::new().unwrap();
core::render::init_renderer(event_loop);
// Await the REPL
if let Err(e) = repl_handle.await {
eprintln!("REPL error: {:?}", e);
}
// Wait for the renderer to finish (if needed)
Ok::<(), anyhow::Error>(())
})?;

View file

@ -1,11 +1,7 @@
use thiserror::Error;
#[derive(Debug,Error)]
#[derive(Debug, Error)]
enum ZError {
#[error(transparent)]
Unknown(#[from] anyhow::Error)
Unknown(#[from] anyhow::Error),
}