refactor renderer into smaller functions
This commit is contained in:
parent
e158c4bb63
commit
87289bd8b3
3 changed files with 341 additions and 119 deletions
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@ -1,20 +1,133 @@
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use std::borrow::Cow;
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use std::sync::Arc;
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use std::time::Instant;
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use std::{backtrace::Backtrace, borrow::Cow};
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use cgmath::{Matrix4, Point3, Rad, Vector3, perspective};
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use futures::executor::block_on;
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use thiserror::Error;
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use tracing::{error, trace};
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use wgpu::TextureUsages;
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use wgpu::{Backends, InstanceDescriptor, util::DeviceExt};
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use winit::window::Window;
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#[derive(Debug, Error)]
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pub enum ContextError {
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#[error("Failed to create WGPU surface: {0}")]
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SurfaceCreationFailure(#[from] wgpu::CreateSurfaceError),
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#[error(transparent)]
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pub enum ContextErrorKind {
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#[error("Surface creation failed")]
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SurfaceCreation,
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#[error("Surface configuration failed")]
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SurfaceConfiguration,
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#[error("Adapter request failed")]
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AdapterRequest,
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#[error("Device request failed")]
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DeviceRequest,
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#[error("Surface texture acquisition failed")]
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SurfaceTexture,
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}
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const CUBE_SHADER: &str = r#"
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#[derive(Debug, Error)]
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pub struct RenderContextError {
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kind: ContextErrorKind,
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label: Option<Cow<'static, str>>,
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#[source]
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source: Option<Box<dyn std::error::Error + Send + Sync>>,
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}
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impl RenderContextError {
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pub fn new(
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kind: ContextErrorKind,
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label: impl Into<Option<Cow<'static, str>>>,
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source: impl Into<Option<Box<dyn std::error::Error + Send + Sync>>>,
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) -> Self {
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Self {
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kind,
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label: label.into(),
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source: source.into(),
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}
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}
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pub fn with_label(mut self, label: impl Into<Cow<'static, str>>) -> Self {
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self.label = Some(label.into());
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self
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}
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}
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impl std::fmt::Display for RenderContextError {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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if let Some(label) = &self.label {
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writeln!(f, "[{}] {}", label, self.kind)?;
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} else {
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writeln!(f, "{}", self.kind)?;
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}
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if let Some(source) = &self.source {
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fn fmt_chain(
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err: &(dyn std::error::Error + 'static),
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indent: usize,
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f: &mut std::fmt::Formatter<'_>,
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) -> std::fmt::Result {
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let indent_str = " ".repeat(indent);
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writeln!(f, "{}{}", indent_str, err)?;
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if let Some(next) = err.source() {
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writeln!(f, "{}Caused by:", indent_str)?;
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fmt_chain(next, indent + 1, f)?;
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}
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Ok(())
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}
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writeln!(f, "Caused by:")?;
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fmt_chain(source.as_ref(), 1, f)?;
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}
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Ok(())
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}
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}
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trait IntoRenderContextError<T> {
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fn ctx_err(
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self,
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kind: ContextErrorKind,
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label: impl Into<Cow<'static, str>>,
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) -> Result<T, RenderContextError>;
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}
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impl<T, E> IntoRenderContextError<T> for Result<T, E>
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where
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E: std::error::Error + Send + Sync + 'static,
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{
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fn ctx_err(
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self,
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kind: ContextErrorKind,
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label: impl Into<Cow<'static, str>>,
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) -> Result<T, RenderContextError> {
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self.map_err(|e| {
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RenderContextError::new(
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kind,
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Some(label.into()),
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Some(Box::new(e) as Box<dyn std::error::Error + Send + Sync>),
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)
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})
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}
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}
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impl From<wgpu::CreateSurfaceError> for RenderContextError {
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fn from(err: wgpu::CreateSurfaceError) -> Self {
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RenderContextError::new(
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ContextErrorKind::SurfaceCreation,
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Some("Surface creation".into()),
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Some(Box::new(err) as Box<dyn std::error::Error + Send + Sync>),
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)
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}
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}
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impl From<wgpu::RequestDeviceError> for RenderContextError {
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fn from(err: wgpu::RequestDeviceError) -> Self {
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RenderContextError::new(
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ContextErrorKind::DeviceRequest,
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Some("Device setup".into()),
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Some(Box::new(err) as Box<dyn std::error::Error + Send + Sync>),
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)
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}
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}
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const CUBE_SHADER: &str = r"
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struct Uniforms {
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mvp: mat4x4<f32>,
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};
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@ -40,14 +153,17 @@ fn vs_main(input: VertexInput) -> VertexOutput {
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return output;
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}
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@fragment
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fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
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let ambient: f32 = 0.2;
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let light_dir = normalize(vec3<f32>(0.5, 1.0, 0.5));
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let brightness = clamp(dot(normalize(input.normal), light_dir), 0.0, 1.0);
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let diffuse = clamp(dot(normalize(input.normal), light_dir), 0.0, 1.0);
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// Mix ambient light to ensure no face is completely dark.
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let brightness = ambient + (1.0 - ambient) * diffuse;
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return vec4<f32>(0.7 * brightness, 0.7 * brightness, 0.9 * brightness, 1.0);
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}
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"#;
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";
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#[repr(C)]
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#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
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struct Vertex {
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@ -236,39 +352,52 @@ pub struct WgpuCtx<'window> {
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vertex_buffer: wgpu::Buffer,
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start_time: Instant,
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bg_color: wgpu::Color,
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last_frame_instant: Instant,
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frame_count: u32,
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}
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impl<'window> WgpuCtx<'window> {
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pub async fn new(window: Arc<Window>) -> Result<WgpuCtx<'window>, ContextError> {
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pub async fn new(window: Arc<Window>) -> Result<WgpuCtx<'window>, RenderContextError> {
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let instance = wgpu::Instance::new(&InstanceDescriptor {
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backends: Backends::from_comma_list("dx12,metal,opengl,webgpu"),
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..Default::default()
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});
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let surface = instance.create_surface(Arc::clone(&window))?;
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let surface = instance
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.create_surface(Arc::clone(&window))
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.ctx_err(ContextErrorKind::SurfaceCreation, "Surface initialization")?;
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let adapter = instance
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.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::default(),
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force_fallback_adapter: false,
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compatible_surface: Some(&surface),
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..Default::default()
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})
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.await
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.expect("Failed to obtain render adapter");
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.ok_or_else(|| {
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RenderContextError::new(
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ContextErrorKind::AdapterRequest,
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Some("Adapter selection".into()),
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None,
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)
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})?;
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let (device, queue) = adapter
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.request_device(
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&wgpu::DeviceDescriptor {
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label: None,
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required_features: wgpu::Features::empty(),
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required_limits: wgpu::Limits::default().using_resolution(adapter.limits()),
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memory_hints: wgpu::MemoryHints::Performance,
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},
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None,
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)
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.request_device(&wgpu::DeviceDescriptor::default(), None)
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.await
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.expect("Failed to create rendering device");
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.ctx_err(ContextErrorKind::DeviceRequest, "Device configuration")?;
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let size = window.inner_size();
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let width = size.width.max(1);
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let height = size.height.max(1);
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let surface_config = surface.get_default_config(&adapter, width, height).unwrap();
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let surface_config = wgpu::SurfaceConfiguration {
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width: width.max(1),
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height: height.max(1),
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format: wgpu::TextureFormat::Rgba8UnormSrgb,
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present_mode: wgpu::PresentMode::AutoNoVsync,
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alpha_mode: wgpu::CompositeAlphaMode::Auto,
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view_formats: Vec::new(),
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usage: TextureUsages::RENDER_ATTACHMENT,
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desired_maximum_frame_latency: 3,
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};
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surface.configure(&device, &surface_config);
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let uniform_buffer = device.create_buffer(&wgpu::BufferDescriptor {
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label: Some("Uniform Buffer"),
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@ -356,10 +485,12 @@ impl<'window> WgpuCtx<'window> {
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a: 1.0,
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},
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start_time: Instant::now(),
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last_frame_instant: Instant::now(),
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frame_count: 0,
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})
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}
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pub fn new_blocking(window: Arc<Window>) -> Result<WgpuCtx<'window>, ContextError> {
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pub fn new_blocking(window: Arc<Window>) -> Result<WgpuCtx<'window>, RenderContextError> {
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block_on(Self::new(window))
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}
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@ -431,6 +562,15 @@ impl<'window> WgpuCtx<'window> {
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}
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self.queue.submit(Some(encoder.finish()));
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surface_texture.present();
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self.frame_count += 1;
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let elapsed_secs = self.last_frame_instant.elapsed().as_secs_f32();
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if elapsed_secs >= 1.0 {
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let fps = self.frame_count as f32 / elapsed_secs;
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trace!("FPS: {:.2}", fps);
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self.frame_count = 0;
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self.last_frame_instant = Instant::now();
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}
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}
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pub fn change_bg_color(&mut self, color: wgpu::Color) {
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@ -1,19 +1,29 @@
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use std::collections::HashMap;
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use std::ops::Deref;
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use std::sync::Arc;
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use ctx::WgpuCtx;
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use tracing::{debug, error, info, trace, warn};
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use wgpu::rwh::HasWindowHandle;
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use winit::application::ApplicationHandler;
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use winit::event::WindowEvent;
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use winit::event_loop::ControlFlow;
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use winit::event_loop::{ActiveEventLoop, EventLoop};
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use winit::window::{Window, WindowId};
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use winit::event::{KeyEvent, WindowEvent};
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use winit::event_loop::{ActiveEventLoop, ControlFlow, EventLoop};
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use winit::window::Window;
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use winit::window::WindowId;
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pub mod ctx;
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struct WindowContext<'window> {
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window: Arc<Window>,
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ctx: WgpuCtx<'window>,
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main_window: bool
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main_window: bool,
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}
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impl Deref for WindowContext<'_> {
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type Target = winit::window::Window;
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fn deref(&self) -> &Self::Target {
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self.window.as_ref()
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}
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}
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impl WindowContext<'_> {
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pub fn is_main_window(&self) -> bool {
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@ -26,25 +36,155 @@ pub struct App<'window> {
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windows: HashMap<WindowId, WindowContext<'window>>,
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}
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impl App<'_> {
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fn create_main_window(&mut self, event_loop: &ActiveEventLoop) {
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let win_attr = Window::default_attributes().with_title("Zenyx");
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match event_loop.create_window(win_attr) {
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Ok(window) => {
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let window = Arc::new(window);
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let window_id = window.id();
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match WgpuCtx::new_blocking(window.clone()) {
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Ok(wgpu_ctx) => {
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self.windows.insert(
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window_id,
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WindowContext {
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window,
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ctx: wgpu_ctx,
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main_window: true,
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},
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);
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info!("Main window created: {:?}", window_id);
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}
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Err(e) => error!("Failed to create WGPU context: {:?}", e),
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}
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}
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Err(e) => error!("Failed to create main window: {:?}", e),
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}
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}
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fn handle_close_requested(&mut self, window_id: WindowId) {
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if self.windows.remove(&window_id).is_some() {
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debug!("Window {:?} closed", window_id);
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} else {
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warn!("Tried to close non-existent window {:?}", window_id);
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}
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}
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fn handle_keyboard_input(
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&mut self,
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event_loop: &ActiveEventLoop,
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window_id: WindowId,
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key_event: KeyEvent,
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) {
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if !key_event.state.is_pressed() {
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return;
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}
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match key_event.physical_key {
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winit::keyboard::PhysicalKey::Code(code) => match code {
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winit::keyboard::KeyCode::Space => {
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self.toggle_background(window_id);
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}
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winit::keyboard::KeyCode::Escape => {
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self.spawn_child_window(event_loop);
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}
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other => error!("Unimplemented keycode: {:?}", other),
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},
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_ => debug!("Received a keyboard event with no physical key"),
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}
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}
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fn toggle_background(&mut self, window_id: WindowId) {
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if let Some(window_context) = self.windows.get_mut(&window_id) {
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let current_color = window_context.ctx.bg_color();
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let new_color = match current_color {
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wgpu::Color::WHITE => wgpu::Color::BLACK,
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wgpu::Color::BLACK => wgpu::Color::WHITE,
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_ => wgpu::Color::WHITE,
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};
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window_context.ctx.change_bg_color(new_color);
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debug!("Toggled background color for window {:?}", window_id);
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} else {
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warn!("No window context for toggling background: {:?}", window_id);
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}
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}
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fn spawn_child_window(&mut self, event_loop: &ActiveEventLoop) {
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if let Some(main_ctx) = self.windows.values().find(|ctx| ctx.is_main_window()) {
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let title = format!("Zenyx - New Window {}", self.windows.len());
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//TODO: Verify that this is safe instead of matching on it
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let win_attr = unsafe {
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let base = Window::default_attributes().with_title(title);
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match main_ctx.window_handle() {
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Ok(handle) => base.with_parent_window(Some(handle.as_raw())),
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Err(_) => base,
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}
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};
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match event_loop.create_window(win_attr) {
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Ok(window) => {
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let window = Arc::new(window);
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let window_id = window.id();
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match WgpuCtx::new_blocking(window.clone()) {
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Ok(wgpu_ctx) => {
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self.windows.insert(
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window_id,
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WindowContext {
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window,
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ctx: wgpu_ctx,
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main_window: false,
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},
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);
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debug!("Spawned new child window: {:?}", window_id);
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}
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Err(e) => error!("Failed to create WGPU context for child window: {:?}", e),
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}
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}
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Err(e) => error!("Failed to create child window: {:?}", e),
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}
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} else {
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error!("No main window found. Cannot spawn a child window.");
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}
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}
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fn handle_redraw_requested(&mut self, window_id: WindowId) {
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if let Some(window_context) = self.windows.get_mut(&window_id) {
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window_context.ctx.draw();
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window_context.request_redraw();
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trace!(
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"Redrew window {:?} with title: {}",
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window_id,
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window_context.window.title()
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);
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} else {
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warn!("Received redraw for unknown window {:?}", window_id);
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}
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}
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fn handle_resize(&mut self, window_id: WindowId, new_size: winit::dpi::PhysicalSize<u32>) {
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if let Some(window_context) = self.windows.get_mut(&window_id) {
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window_context.ctx.resize(new_size.into());
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window_context.window.request_redraw();
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debug!(
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"Resized window {:?} to {}x{}",
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window_id, new_size.width, new_size.height
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);
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} else {
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warn!("Received resize for unknown window {:?}", window_id);
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}
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}
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fn handle_destroyed(&mut self, event_loop: &ActiveEventLoop) {
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if self.windows.is_empty() || !self.windows.iter().any(|(_, ctx)| ctx.is_main_window()) {
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self.windows.clear();
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debug!("All main windows are closed. Exiting event loop.");
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event_loop.exit();
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}
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}
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}
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impl ApplicationHandler for App<'_> {
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fn resumed(&mut self, event_loop: &ActiveEventLoop) {
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if self.windows.is_empty() {
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let win_attr = Window::default_attributes().with_title("Zenyx");
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let window = Arc::new(
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event_loop
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.create_window(win_attr)
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.expect("create window err."),
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);
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let window_id = window.id();
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let wgpu_ctx = WgpuCtx::new_blocking(window.clone()).unwrap();
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self.windows.insert(
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window_id,
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WindowContext {
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window,
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ctx: wgpu_ctx,
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main_window: true,
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},
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);
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self.create_main_window(event_loop);
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}
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}
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|
@ -56,88 +196,31 @@ impl ApplicationHandler for App<'_> {
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) {
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match event {
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WindowEvent::CloseRequested => {
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if let Some(window_context) = self.windows.remove(&window_id) {
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|
||||
drop(window_context);
|
||||
debug!("Window: {:?} closed, exiting", window_id);
|
||||
}
|
||||
self.handle_close_requested(window_id);
|
||||
}
|
||||
WindowEvent::KeyboardInput {
|
||||
device_id,
|
||||
event,
|
||||
is_synthetic,
|
||||
} => match event.physical_key {
|
||||
winit::keyboard::PhysicalKey::Code(code) => {
|
||||
if event.state.is_pressed() == false {
|
||||
return;
|
||||
}
|
||||
match code {
|
||||
winit::keyboard::KeyCode::Space => {
|
||||
debug!("Space key pressed");
|
||||
if let Some(window_context) = self.windows.get_mut(&window_id){
|
||||
match window_context.ctx.bg_color() {
|
||||
wgpu::Color::WHITE => {
|
||||
window_context.ctx.change_bg_color(wgpu::Color::BLACK)
|
||||
}
|
||||
wgpu::Color::BLACK => {
|
||||
window_context.ctx.change_bg_color(wgpu::Color::WHITE)
|
||||
}
|
||||
_ => window_context.ctx.change_bg_color(wgpu::Color::WHITE),
|
||||
}
|
||||
}
|
||||
}
|
||||
winit::keyboard::KeyCode::Escape => {
|
||||
debug!("Escape key pressed, spawning new window");
|
||||
let win_attr = Window::default_attributes()
|
||||
.with_title(format!("Zenyx - New Window {}", self.windows.len()));
|
||||
let new_window = Arc::new(
|
||||
event_loop
|
||||
.create_window(win_attr)
|
||||
.expect("create window err."),
|
||||
);
|
||||
let window_id = new_window.id();
|
||||
let wgpu_ctx = WgpuCtx::new_blocking(new_window.clone()).unwrap();
|
||||
self.windows.insert(
|
||||
window_id,
|
||||
WindowContext {
|
||||
window: new_window,
|
||||
ctx: wgpu_ctx,
|
||||
main_window: false,
|
||||
},
|
||||
);
|
||||
}
|
||||
_ => info!("Unimplemented keycode: {:?}", code),
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
},
|
||||
WindowEvent::RedrawRequested => {
|
||||
if let Some(window_context) = self.windows.get_mut(&window_id) {
|
||||
window_context.ctx.draw();
|
||||
window_context.window.request_redraw();
|
||||
}
|
||||
event: key_event, ..
|
||||
} => {
|
||||
self.handle_keyboard_input(event_loop, window_id, key_event);
|
||||
}
|
||||
WindowEvent::Resized(size) => {
|
||||
if let Some(window_context) = self.windows.get_mut(&window_id) {
|
||||
window_context.ctx.resize(size.into());
|
||||
window_context.window.request_redraw();
|
||||
let size_str: String = size.height.to_string() + "x" + &size.width.to_string();
|
||||
debug!("Window resized to {:?}", size_str);
|
||||
}
|
||||
WindowEvent::RedrawRequested => {
|
||||
self.handle_redraw_requested(window_id);
|
||||
}
|
||||
WindowEvent::Resized(new_size) => {
|
||||
self.handle_resize(window_id, new_size);
|
||||
}
|
||||
WindowEvent::Destroyed => {
|
||||
if !self.windows.iter().any(|(_,ctx)| ctx.is_main_window()) || self.windows.is_empty() {
|
||||
self.windows.clear();
|
||||
event_loop.exit();
|
||||
}
|
||||
self.handle_destroyed(event_loop);
|
||||
}
|
||||
_ => trace!("Unhandled window event"),
|
||||
_ => trace!("Unhandled window event for window {:?}", window_id),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn init_renderer(event_loop: EventLoop<()>) {
|
||||
event_loop.set_control_flow(ControlFlow::Poll);
|
||||
event_loop.set_control_flow(ControlFlow::Wait);
|
||||
let mut app = App::default();
|
||||
event_loop.run_app(&mut app).unwrap();
|
||||
if let Err(e) = event_loop.run_app(&mut app) {
|
||||
error!("Failed to run application: {:?}", e);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -45,7 +45,6 @@ async fn main() -> anyhow::Result<()> {
|
|||
info!("Type 'help' for a list of commands.");
|
||||
|
||||
core::render::init_renderer(event_loop);
|
||||
|
||||
if let Err(_) = repl_thread.join() {
|
||||
eprintln!("REPL thread panicked");
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue