refactor renderer into smaller functions

This commit is contained in:
Chance 2025-03-26 17:32:13 -04:00 committed by BitSyndicate
parent e158c4bb63
commit 87289bd8b3
Signed by: bitsyndicate
GPG key ID: 443E4198D6BBA6DE
3 changed files with 341 additions and 119 deletions

View file

@ -1,20 +1,133 @@
use std::borrow::Cow;
use std::sync::Arc;
use std::time::Instant;
use std::{backtrace::Backtrace, borrow::Cow};
use cgmath::{Matrix4, Point3, Rad, Vector3, perspective};
use futures::executor::block_on;
use thiserror::Error;
use tracing::{error, trace};
use wgpu::TextureUsages;
use wgpu::{Backends, InstanceDescriptor, util::DeviceExt};
use winit::window::Window;
#[derive(Debug, Error)]
pub enum ContextError {
#[error("Failed to create WGPU surface: {0}")]
SurfaceCreationFailure(#[from] wgpu::CreateSurfaceError),
#[error(transparent)]
pub enum ContextErrorKind {
#[error("Surface creation failed")]
SurfaceCreation,
#[error("Surface configuration failed")]
SurfaceConfiguration,
#[error("Adapter request failed")]
AdapterRequest,
#[error("Device request failed")]
DeviceRequest,
#[error("Surface texture acquisition failed")]
SurfaceTexture,
}
const CUBE_SHADER: &str = r#"
#[derive(Debug, Error)]
pub struct RenderContextError {
kind: ContextErrorKind,
label: Option<Cow<'static, str>>,
#[source]
source: Option<Box<dyn std::error::Error + Send + Sync>>,
}
impl RenderContextError {
pub fn new(
kind: ContextErrorKind,
label: impl Into<Option<Cow<'static, str>>>,
source: impl Into<Option<Box<dyn std::error::Error + Send + Sync>>>,
) -> Self {
Self {
kind,
label: label.into(),
source: source.into(),
}
}
pub fn with_label(mut self, label: impl Into<Cow<'static, str>>) -> Self {
self.label = Some(label.into());
self
}
}
impl std::fmt::Display for RenderContextError {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
if let Some(label) = &self.label {
writeln!(f, "[{}] {}", label, self.kind)?;
} else {
writeln!(f, "{}", self.kind)?;
}
if let Some(source) = &self.source {
fn fmt_chain(
err: &(dyn std::error::Error + 'static),
indent: usize,
f: &mut std::fmt::Formatter<'_>,
) -> std::fmt::Result {
let indent_str = " ".repeat(indent);
writeln!(f, "{}{}", indent_str, err)?;
if let Some(next) = err.source() {
writeln!(f, "{}Caused by:", indent_str)?;
fmt_chain(next, indent + 1, f)?;
}
Ok(())
}
writeln!(f, "Caused by:")?;
fmt_chain(source.as_ref(), 1, f)?;
}
Ok(())
}
}
trait IntoRenderContextError<T> {
fn ctx_err(
self,
kind: ContextErrorKind,
label: impl Into<Cow<'static, str>>,
) -> Result<T, RenderContextError>;
}
impl<T, E> IntoRenderContextError<T> for Result<T, E>
where
E: std::error::Error + Send + Sync + 'static,
{
fn ctx_err(
self,
kind: ContextErrorKind,
label: impl Into<Cow<'static, str>>,
) -> Result<T, RenderContextError> {
self.map_err(|e| {
RenderContextError::new(
kind,
Some(label.into()),
Some(Box::new(e) as Box<dyn std::error::Error + Send + Sync>),
)
})
}
}
impl From<wgpu::CreateSurfaceError> for RenderContextError {
fn from(err: wgpu::CreateSurfaceError) -> Self {
RenderContextError::new(
ContextErrorKind::SurfaceCreation,
Some("Surface creation".into()),
Some(Box::new(err) as Box<dyn std::error::Error + Send + Sync>),
)
}
}
impl From<wgpu::RequestDeviceError> for RenderContextError {
fn from(err: wgpu::RequestDeviceError) -> Self {
RenderContextError::new(
ContextErrorKind::DeviceRequest,
Some("Device setup".into()),
Some(Box::new(err) as Box<dyn std::error::Error + Send + Sync>),
)
}
}
const CUBE_SHADER: &str = r"
struct Uniforms {
mvp: mat4x4<f32>,
};
@ -40,14 +153,17 @@ fn vs_main(input: VertexInput) -> VertexOutput {
return output;
}
@fragment
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
let ambient: f32 = 0.2;
let light_dir = normalize(vec3<f32>(0.5, 1.0, 0.5));
let brightness = clamp(dot(normalize(input.normal), light_dir), 0.0, 1.0);
let diffuse = clamp(dot(normalize(input.normal), light_dir), 0.0, 1.0);
// Mix ambient light to ensure no face is completely dark.
let brightness = ambient + (1.0 - ambient) * diffuse;
return vec4<f32>(0.7 * brightness, 0.7 * brightness, 0.9 * brightness, 1.0);
}
"#;
";
#[repr(C)]
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
struct Vertex {
@ -236,39 +352,52 @@ pub struct WgpuCtx<'window> {
vertex_buffer: wgpu::Buffer,
start_time: Instant,
bg_color: wgpu::Color,
last_frame_instant: Instant,
frame_count: u32,
}
impl<'window> WgpuCtx<'window> {
pub async fn new(window: Arc<Window>) -> Result<WgpuCtx<'window>, ContextError> {
pub async fn new(window: Arc<Window>) -> Result<WgpuCtx<'window>, RenderContextError> {
let instance = wgpu::Instance::new(&InstanceDescriptor {
backends: Backends::from_comma_list("dx12,metal,opengl,webgpu"),
..Default::default()
});
let surface = instance.create_surface(Arc::clone(&window))?;
let surface = instance
.create_surface(Arc::clone(&window))
.ctx_err(ContextErrorKind::SurfaceCreation, "Surface initialization")?;
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::default(),
force_fallback_adapter: false,
compatible_surface: Some(&surface),
..Default::default()
})
.await
.expect("Failed to obtain render adapter");
.ok_or_else(|| {
RenderContextError::new(
ContextErrorKind::AdapterRequest,
Some("Adapter selection".into()),
None,
)
})?;
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
label: None,
required_features: wgpu::Features::empty(),
required_limits: wgpu::Limits::default().using_resolution(adapter.limits()),
memory_hints: wgpu::MemoryHints::Performance,
},
None,
)
.request_device(&wgpu::DeviceDescriptor::default(), None)
.await
.expect("Failed to create rendering device");
.ctx_err(ContextErrorKind::DeviceRequest, "Device configuration")?;
let size = window.inner_size();
let width = size.width.max(1);
let height = size.height.max(1);
let surface_config = surface.get_default_config(&adapter, width, height).unwrap();
let surface_config = wgpu::SurfaceConfiguration {
width: width.max(1),
height: height.max(1),
format: wgpu::TextureFormat::Rgba8UnormSrgb,
present_mode: wgpu::PresentMode::AutoNoVsync,
alpha_mode: wgpu::CompositeAlphaMode::Auto,
view_formats: Vec::new(),
usage: TextureUsages::RENDER_ATTACHMENT,
desired_maximum_frame_latency: 3,
};
surface.configure(&device, &surface_config);
let uniform_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("Uniform Buffer"),
@ -356,10 +485,12 @@ impl<'window> WgpuCtx<'window> {
a: 1.0,
},
start_time: Instant::now(),
last_frame_instant: Instant::now(),
frame_count: 0,
})
}
pub fn new_blocking(window: Arc<Window>) -> Result<WgpuCtx<'window>, ContextError> {
pub fn new_blocking(window: Arc<Window>) -> Result<WgpuCtx<'window>, RenderContextError> {
block_on(Self::new(window))
}
@ -431,6 +562,15 @@ impl<'window> WgpuCtx<'window> {
}
self.queue.submit(Some(encoder.finish()));
surface_texture.present();
self.frame_count += 1;
let elapsed_secs = self.last_frame_instant.elapsed().as_secs_f32();
if elapsed_secs >= 1.0 {
let fps = self.frame_count as f32 / elapsed_secs;
trace!("FPS: {:.2}", fps);
self.frame_count = 0;
self.last_frame_instant = Instant::now();
}
}
pub fn change_bg_color(&mut self, color: wgpu::Color) {

View file

@ -1,19 +1,29 @@
use std::collections::HashMap;
use std::ops::Deref;
use std::sync::Arc;
use ctx::WgpuCtx;
use tracing::{debug, error, info, trace, warn};
use wgpu::rwh::HasWindowHandle;
use winit::application::ApplicationHandler;
use winit::event::WindowEvent;
use winit::event_loop::ControlFlow;
use winit::event_loop::{ActiveEventLoop, EventLoop};
use winit::window::{Window, WindowId};
use winit::event::{KeyEvent, WindowEvent};
use winit::event_loop::{ActiveEventLoop, ControlFlow, EventLoop};
use winit::window::Window;
use winit::window::WindowId;
pub mod ctx;
struct WindowContext<'window> {
window: Arc<Window>,
ctx: WgpuCtx<'window>,
main_window: bool
main_window: bool,
}
impl Deref for WindowContext<'_> {
type Target = winit::window::Window;
fn deref(&self) -> &Self::Target {
self.window.as_ref()
}
}
impl WindowContext<'_> {
pub fn is_main_window(&self) -> bool {
@ -26,25 +36,155 @@ pub struct App<'window> {
windows: HashMap<WindowId, WindowContext<'window>>,
}
impl App<'_> {
fn create_main_window(&mut self, event_loop: &ActiveEventLoop) {
let win_attr = Window::default_attributes().with_title("Zenyx");
match event_loop.create_window(win_attr) {
Ok(window) => {
let window = Arc::new(window);
let window_id = window.id();
match WgpuCtx::new_blocking(window.clone()) {
Ok(wgpu_ctx) => {
self.windows.insert(
window_id,
WindowContext {
window,
ctx: wgpu_ctx,
main_window: true,
},
);
info!("Main window created: {:?}", window_id);
}
Err(e) => error!("Failed to create WGPU context: {:?}", e),
}
}
Err(e) => error!("Failed to create main window: {:?}", e),
}
}
fn handle_close_requested(&mut self, window_id: WindowId) {
if self.windows.remove(&window_id).is_some() {
debug!("Window {:?} closed", window_id);
} else {
warn!("Tried to close non-existent window {:?}", window_id);
}
}
fn handle_keyboard_input(
&mut self,
event_loop: &ActiveEventLoop,
window_id: WindowId,
key_event: KeyEvent,
) {
if !key_event.state.is_pressed() {
return;
}
match key_event.physical_key {
winit::keyboard::PhysicalKey::Code(code) => match code {
winit::keyboard::KeyCode::Space => {
self.toggle_background(window_id);
}
winit::keyboard::KeyCode::Escape => {
self.spawn_child_window(event_loop);
}
other => error!("Unimplemented keycode: {:?}", other),
},
_ => debug!("Received a keyboard event with no physical key"),
}
}
fn toggle_background(&mut self, window_id: WindowId) {
if let Some(window_context) = self.windows.get_mut(&window_id) {
let current_color = window_context.ctx.bg_color();
let new_color = match current_color {
wgpu::Color::WHITE => wgpu::Color::BLACK,
wgpu::Color::BLACK => wgpu::Color::WHITE,
_ => wgpu::Color::WHITE,
};
window_context.ctx.change_bg_color(new_color);
debug!("Toggled background color for window {:?}", window_id);
} else {
warn!("No window context for toggling background: {:?}", window_id);
}
}
fn spawn_child_window(&mut self, event_loop: &ActiveEventLoop) {
if let Some(main_ctx) = self.windows.values().find(|ctx| ctx.is_main_window()) {
let title = format!("Zenyx - New Window {}", self.windows.len());
//TODO: Verify that this is safe instead of matching on it
let win_attr = unsafe {
let base = Window::default_attributes().with_title(title);
match main_ctx.window_handle() {
Ok(handle) => base.with_parent_window(Some(handle.as_raw())),
Err(_) => base,
}
};
match event_loop.create_window(win_attr) {
Ok(window) => {
let window = Arc::new(window);
let window_id = window.id();
match WgpuCtx::new_blocking(window.clone()) {
Ok(wgpu_ctx) => {
self.windows.insert(
window_id,
WindowContext {
window,
ctx: wgpu_ctx,
main_window: false,
},
);
debug!("Spawned new child window: {:?}", window_id);
}
Err(e) => error!("Failed to create WGPU context for child window: {:?}", e),
}
}
Err(e) => error!("Failed to create child window: {:?}", e),
}
} else {
error!("No main window found. Cannot spawn a child window.");
}
}
fn handle_redraw_requested(&mut self, window_id: WindowId) {
if let Some(window_context) = self.windows.get_mut(&window_id) {
window_context.ctx.draw();
window_context.request_redraw();
trace!(
"Redrew window {:?} with title: {}",
window_id,
window_context.window.title()
);
} else {
warn!("Received redraw for unknown window {:?}", window_id);
}
}
fn handle_resize(&mut self, window_id: WindowId, new_size: winit::dpi::PhysicalSize<u32>) {
if let Some(window_context) = self.windows.get_mut(&window_id) {
window_context.ctx.resize(new_size.into());
window_context.window.request_redraw();
debug!(
"Resized window {:?} to {}x{}",
window_id, new_size.width, new_size.height
);
} else {
warn!("Received resize for unknown window {:?}", window_id);
}
}
fn handle_destroyed(&mut self, event_loop: &ActiveEventLoop) {
if self.windows.is_empty() || !self.windows.iter().any(|(_, ctx)| ctx.is_main_window()) {
self.windows.clear();
debug!("All main windows are closed. Exiting event loop.");
event_loop.exit();
}
}
}
impl ApplicationHandler for App<'_> {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
if self.windows.is_empty() {
let win_attr = Window::default_attributes().with_title("Zenyx");
let window = Arc::new(
event_loop
.create_window(win_attr)
.expect("create window err."),
);
let window_id = window.id();
let wgpu_ctx = WgpuCtx::new_blocking(window.clone()).unwrap();
self.windows.insert(
window_id,
WindowContext {
window,
ctx: wgpu_ctx,
main_window: true,
},
);
self.create_main_window(event_loop);
}
}
@ -56,88 +196,31 @@ impl ApplicationHandler for App<'_> {
) {
match event {
WindowEvent::CloseRequested => {
if let Some(window_context) = self.windows.remove(&window_id) {
drop(window_context);
debug!("Window: {:?} closed, exiting", window_id);
}
self.handle_close_requested(window_id);
}
WindowEvent::KeyboardInput {
device_id,
event,
is_synthetic,
} => match event.physical_key {
winit::keyboard::PhysicalKey::Code(code) => {
if event.state.is_pressed() == false {
return;
}
match code {
winit::keyboard::KeyCode::Space => {
debug!("Space key pressed");
if let Some(window_context) = self.windows.get_mut(&window_id){
match window_context.ctx.bg_color() {
wgpu::Color::WHITE => {
window_context.ctx.change_bg_color(wgpu::Color::BLACK)
}
wgpu::Color::BLACK => {
window_context.ctx.change_bg_color(wgpu::Color::WHITE)
}
_ => window_context.ctx.change_bg_color(wgpu::Color::WHITE),
}
}
}
winit::keyboard::KeyCode::Escape => {
debug!("Escape key pressed, spawning new window");
let win_attr = Window::default_attributes()
.with_title(format!("Zenyx - New Window {}", self.windows.len()));
let new_window = Arc::new(
event_loop
.create_window(win_attr)
.expect("create window err."),
);
let window_id = new_window.id();
let wgpu_ctx = WgpuCtx::new_blocking(new_window.clone()).unwrap();
self.windows.insert(
window_id,
WindowContext {
window: new_window,
ctx: wgpu_ctx,
main_window: false,
},
);
}
_ => info!("Unimplemented keycode: {:?}", code),
}
}
_ => {}
},
WindowEvent::RedrawRequested => {
if let Some(window_context) = self.windows.get_mut(&window_id) {
window_context.ctx.draw();
window_context.window.request_redraw();
}
event: key_event, ..
} => {
self.handle_keyboard_input(event_loop, window_id, key_event);
}
WindowEvent::Resized(size) => {
if let Some(window_context) = self.windows.get_mut(&window_id) {
window_context.ctx.resize(size.into());
window_context.window.request_redraw();
let size_str: String = size.height.to_string() + "x" + &size.width.to_string();
debug!("Window resized to {:?}", size_str);
}
WindowEvent::RedrawRequested => {
self.handle_redraw_requested(window_id);
}
WindowEvent::Resized(new_size) => {
self.handle_resize(window_id, new_size);
}
WindowEvent::Destroyed => {
if !self.windows.iter().any(|(_,ctx)| ctx.is_main_window()) || self.windows.is_empty() {
self.windows.clear();
event_loop.exit();
}
self.handle_destroyed(event_loop);
}
_ => trace!("Unhandled window event"),
_ => trace!("Unhandled window event for window {:?}", window_id),
}
}
}
pub fn init_renderer(event_loop: EventLoop<()>) {
event_loop.set_control_flow(ControlFlow::Poll);
event_loop.set_control_flow(ControlFlow::Wait);
let mut app = App::default();
event_loop.run_app(&mut app).unwrap();
if let Err(e) = event_loop.run_app(&mut app) {
error!("Failed to run application: {:?}", e);
}
}

View file

@ -45,7 +45,6 @@ async fn main() -> anyhow::Result<()> {
info!("Type 'help' for a list of commands.");
core::render::init_renderer(event_loop);
if let Err(_) = repl_thread.join() {
eprintln!("REPL thread panicked");
}