exit event loop properly
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parent
06de4a85e5
commit
883bd7ea69
2 changed files with 23 additions and 17 deletions
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@ -12,14 +12,14 @@ crashreport = "1.0.1"
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dirs-next = "2.0.0"
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lazy_static.workspace = true
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once_cell = "1.20.2"
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once_cell = "1.21.1"
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parking_lot.workspace = true
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regex = "1.11.1"
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rustyline = { version = "15.0.0", features = ["derive", "rustyline-derive"] }
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thiserror = "2.0.11"
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tokio = { version = "1.42.0", features = ["macros", "parking_lot","rt-multi-thread"] }
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wgpu = "24.0.1"
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winit = "0.30.8"
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tokio = { version = "1.44.1", features = ["macros", "parking_lot","rt-multi-thread"] }
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wgpu = "24.0.3"
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winit = "0.30.9"
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bytemuck = "1.21.0"
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futures = "0.3.31"
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cgmath = "0.18.0"
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@ -1,6 +1,4 @@
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use std::collections::HashMap;
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use std::io::{Read, Write};
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use std::ops::Deref;
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use std::sync::Arc;
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use ctx::WgpuCtx;
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@ -43,15 +41,16 @@ impl ApplicationHandler for App<'_> {
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match event {
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WindowEvent::CloseRequested => {
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if let Some(window) = self.windows.remove(&window_id) {
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let mut window = Arc::into_inner(window);
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let mut window = Arc::into_inner(window);
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window = None;
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// _ = window;
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drop(window);
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event_loop.exit();
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println!("Window: {:?} closed, exiting", window_id);
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}
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if self.windows.is_empty() {
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event_loop.exit();
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}
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// if self.windows.is_empty() {
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// event_loop.exit();
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// }
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}
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WindowEvent::KeyboardInput {
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device_id,
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@ -76,7 +75,7 @@ impl ApplicationHandler for App<'_> {
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winit::keyboard::KeyCode::Escape => {
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debug!("Escape key pressed, spawning new window");
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let win_attr =
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Window::default_attributes().with_title("Zenyx - New Window");
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Window::default_attributes().with_title(format!("Zenyx - New Window {}",self.windows.len()));
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let new_window = Arc::new(
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event_loop
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.create_window(win_attr)
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@ -93,12 +92,19 @@ impl ApplicationHandler for App<'_> {
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_ => {}
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},
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WindowEvent::RedrawRequested => {
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for window in self.windows.values() {
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if let Some(ctx) = &mut self.ctx {
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ctx.draw();
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if let Some(ctx) = &mut self.ctx {
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ctx.draw();
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}
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match self.windows.get(&window_id) {
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Some(window) => {
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if let Some(ctx) = &mut self.ctx {
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ctx.draw();
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}
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window.request_redraw();
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}
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window.request_redraw();
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None => ()
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}
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}
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WindowEvent::Resized(size) => {
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if let Some(window) = self.windows.get(&window_id) {
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