draw with wgpu
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ca80d3d4e2
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4 changed files with 129 additions and 16 deletions
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@ -8,7 +8,7 @@ use winit::event_loop::{ControlFlow, EventLoop};
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pub fn init_render() -> Result<()> {
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pub fn init_renderer() -> Result<()> {
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let event_loop = EventLoop::new().unwrap();
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event_loop.set_control_flow(ControlFlow::Poll);
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let mut app = App::default();
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100
engine/src/core/renderer/ctx.rs
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100
engine/src/core/renderer/ctx.rs
Normal file
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@ -0,0 +1,100 @@
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use std::sync::Arc;
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use anyhow::Result;
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use tokio::task::spawn_blocking;
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use winit::window::Window;
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pub struct WgpuCtx<'window> {
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device: wgpu::Device,
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queue: wgpu::Queue,
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surface: wgpu::Surface<'window>,
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surface_config: wgpu::SurfaceConfiguration,
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adapter: wgpu::Adapter,
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}
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impl<'window> WgpuCtx<'window> {
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pub async fn new(window: Arc<Window>) -> Result<WgpuCtx<'window>> {
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let instnace = wgpu::Instance::default();
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let surface = instnace.create_surface(Arc::clone(&window))?;
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let adapter = instnace
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.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::default(),
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force_fallback_adapter: false,
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compatible_surface: Some(&surface),
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})
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.await
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.expect("Failed to obtain render adapter");
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let (device, queue) = adapter
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.request_device(
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&wgpu::DeviceDescriptor {
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label: None,
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required_features: wgpu::Features::empty(),
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required_limits: wgpu::Limits::downlevel_webgl2_defaults()
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.using_resolution(adapter.limits()),
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memory_hints: wgpu::MemoryHints::Performance,
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},
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None,
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)
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.await
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.expect("Failed to create rendering device");
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let size = window.inner_size();
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let width = size.width.max(1);
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let height = size.height.max(1);
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let surface_config = surface.get_default_config(&adapter, width, height).unwrap();
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surface.configure(&device, &surface_config);
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Ok(WgpuCtx {
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device: device,
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queue: queue,
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surface: surface,
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surface_config: surface_config,
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adapter: adapter,
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})
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}
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pub fn new_blocking(window: Arc<Window>) -> Result<WgpuCtx<'window>> {
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tokio::task::block_in_place(|| {
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tokio::runtime::Runtime::new()
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.unwrap()
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.block_on(async { WgpuCtx::new(window).await })
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})
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}
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pub fn resize(&mut self, new_size: (u32, u32)) {
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let (width, height) = new_size;
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self.surface_config.width = width.max(1);
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self.surface_config.height = height.max(1);
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self.surface.configure(&self.device, &self.surface_config);
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}
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pub fn draw(&mut self) {
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let surface_texture = self
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.surface
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.get_current_texture()
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.expect("Failed to get surface texture");
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let view = surface_texture.texture.create_view(&wgpu::TextureViewDescriptor::default());
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let mut encoder = self.device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
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{
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let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: None,
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color_attachments: &[Some(wgpu::RenderPassColorAttachment {
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view: &view,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(wgpu::Color {
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r: 0.1,
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g: 0.2,
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b: 0.3,
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a: 1.0,
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}),
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store: wgpu::StoreOp::Store,
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},
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})],
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depth_stencil_attachment: None,
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timestamp_writes: None,
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occlusion_query_set: None,
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});
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}
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self.queue.submit(Some(encoder.finish()));
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surface_texture.present();
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}
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}
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@ -1,22 +1,28 @@
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use log2::{debug, error};
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use std::sync::Arc;
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use ctx::WgpuCtx;
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use log2::{debug, error, trace};
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use winit::application::ApplicationHandler;
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use winit::event::WindowEvent;
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use winit::event_loop::ActiveEventLoop;
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use winit::window::{Window, WindowId};
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use winit::window::{self, Window, WindowId};
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pub mod ctx;
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#[derive(Default)]
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pub struct App {
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window: Option<Window>,
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pub struct App<'window> {
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window: Option<Arc<Window>>,
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ctx: Option<WgpuCtx<'window>>,
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}
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impl ApplicationHandler for App {
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impl ApplicationHandler for App<'_> {
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fn resumed(&mut self, event_loop: &ActiveEventLoop) {
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if self.window.is_none() {
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let win_attr = Window::default_attributes().with_title("Zenyx");
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let window = event_loop
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let window = Arc::new(event_loop
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.create_window(win_attr)
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.expect("create window err.");
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self.window = Some(window);
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.expect("create window err."));
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self.window = Some(window.clone());
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let wgpu_ctx = WgpuCtx::new_blocking(window.clone()).unwrap();
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self.ctx = Some(wgpu_ctx)
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}
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}
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@ -32,12 +38,21 @@ impl ApplicationHandler for App {
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debug!("Window closed, exiting");
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std::process::exit(0)
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}
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WindowEvent::RedrawRequested => {
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if let Some(ctx) = &mut self.ctx {
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ctx.draw();
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}
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}
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WindowEvent::Resized(size) => {
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if let (Some(wgpu_ctx),Some(window)) = (&mut self.ctx, &self.window) {
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wgpu_ctx.resize(size.into());
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window.request_redraw();
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let size_str: String = size.height.to_string() + "x" + &size.width.to_string();
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//self.window.as_ref().unwrap().set_title(&format!("you reszed the window to {size_str}"));
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debug!("Window resized to {:?}", size_str);
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}
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_ => error!("Unhandled window event"),
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}
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_ => trace!("Unhandled window event"),
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}
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}
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}
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@ -1,4 +1,3 @@
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use anyhow::Result;
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use log2::info;
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@ -6,17 +5,16 @@ pub mod core;
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#[tokio::main]
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async fn main() -> Result<()> {
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let _log2 = log2::open("z.log").tee(true).level("trace").start();
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let _log2 = log2::open("z.log").tee(true).level("debug").start();
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info!("Initalizing Engine");
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let shell_thread = tokio::task::spawn(async {
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info!("Shell thread started");
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core::repl::handle_repl().await;
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}
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);
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});
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core::splash::print_splash();
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info!("Engine Initalized");
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core::init_render()?;
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core::init_renderer()?;
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shell_thread.await?;
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Ok(())
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}
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