improve error handling
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parent
aa22e85676
commit
f481dec62a
5 changed files with 112 additions and 54 deletions
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@ -5,12 +5,15 @@ use ctx::{Renderer, Vertex};
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use std::env;
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use std::fs;
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use std::path::PathBuf;
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use tobj::Mesh;
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use tobj::{LoadOptions, Model};
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use tracing::{debug, error, info, trace, warn};
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use wgpu::rwh::HasWindowHandle;
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use winit::application::ApplicationHandler;
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use winit::event::{KeyEvent, WindowEvent};
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use winit::event_loop::{ActiveEventLoop, ControlFlow, EventLoop};
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use winit::monitor::MonitorHandle;
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use winit::window::Fullscreen;
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use winit::window::Window;
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use winit::window::WindowId;
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@ -42,16 +45,16 @@ pub struct App<'window> {
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static CUBE_OBJ: &str = "
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# Blender 4.2.3 LTS
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# www.blender.org
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mtllib cube.mtl
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mtllib untitled.mtl
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o Cube
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v 1.000000 1.000000 -1.000000
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v 1.000000 -1.000000 -1.000000
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v 1.000000 1.000000 1.000000
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v 1.000000 -1.000000 1.000000
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v -1.000000 1.000000 -1.000000
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v -1.000000 -1.000000 -1.000000
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v -1.000000 1.000000 1.000000
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v -1.000000 -1.000000 1.000000
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v 0.645975 0.645975 -0.645975
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v 0.645975 -0.645975 -0.645975
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v 0.645975 0.645975 0.645975
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v 0.645975 -0.645975 0.645975
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v -0.645975 0.645975 -0.645975
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v -0.645975 -0.645975 -0.645975
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v -0.645975 0.645975 0.645975
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v -0.645975 -0.645975 0.645975
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vn -0.0000 1.0000 -0.0000
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vn -0.0000 -0.0000 1.0000
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vn -1.0000 -0.0000 -0.0000
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@ -80,6 +83,7 @@ f 8/8/3 7/9/3 5/10/3 6/11/3
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f 6/12/4 2/13/4 4/5/4 8/14/4
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f 2/13/5 1/1/5 3/4/5 4/5/5
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f 6/11/6 5/10/6 1/1/6 2/13/6
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";
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impl App<'_> {
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@ -101,10 +105,22 @@ impl App<'_> {
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) {
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Ok(obj) => obj,
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Err(e) => {
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error!("{e}");
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panic!()
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error!("Failed to load Pumpkin.obj: {e}");
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// Fallback to CUBE_OBJ
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let fallback_obj = CUBE_OBJ.to_string();
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tobj::load_obj_buf(
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&mut fallback_obj.as_bytes(),
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&LoadOptions {
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triangulate: true,
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single_index: true,
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..Default::default()
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},
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|_| Ok(Default::default()),
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)
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.expect("Failed to load fallback CUBE_OBJ")
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}
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};
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let (combined_vertices, combined_indices) = parse_obj(&obj.0);
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wgpu_ctx.add_model(&combined_vertices, &combined_indices);
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@ -119,10 +135,10 @@ impl App<'_> {
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);
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info!("Main window created: {:?}", window_id);
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}
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Err(e) => error!("Failed to create WGPU context: {:?}", e),
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Err(e) => error!("Failed to create WGPU context: {:}", e),
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}
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}
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Err(e) => error!("Failed to create main window: {:?}", e),
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Err(e) => error!("Failed to create main window: {}", e),
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}
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}
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@ -151,6 +167,7 @@ impl App<'_> {
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winit::keyboard::KeyCode::Escape => {
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self.spawn_child_window(event_loop);
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}
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winit::keyboard::KeyCode::F11 => self.toggle_fullscreen(window_id),
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other => error!("Unimplemented keycode: {:?}", other),
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},
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_ => debug!("Received a keyboard event with no physical key"),
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@ -180,6 +197,23 @@ impl App<'_> {
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warn!("No window context for toggling background: {:?}", window_id);
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}
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}
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fn toggle_fullscreen(&mut self, window_id: WindowId) {
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if let Some(ctx) = self.windows.get_mut(&window_id) {
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let is_fullscreen = ctx.window.fullscreen().is_some();
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let fullscreen_mode = if is_fullscreen {
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None
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} else {
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ctx.window
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.current_monitor()
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.map(|monitor| Fullscreen::Borderless(Some(monitor)))
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};
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ctx.window.set_fullscreen(fullscreen_mode);
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debug!("Fullscreen toggled for window: {:?}", window_id);
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} else {
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warn!("No window found for fullscreen toggle: {:?}", window_id);
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}
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}
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fn spawn_child_window(&mut self, event_loop: &ActiveEventLoop) {
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if let Some(main_ctx) = self.windows.values().find(|ctx| ctx.is_main_window()) {
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@ -202,7 +236,7 @@ impl App<'_> {
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let mut tmp_path: PathBuf = env::temp_dir();
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tmp_path.push("cube.obj");
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if let Err(e) = fs::write(&tmp_path, CUBE_OBJ) {
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error!("Failed to write cube OBJ to temp: {:?}", e);
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error!("Failed to write cube OBJ to temp: {}", e);
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}
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let load_options = tobj::LoadOptions {
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@ -217,7 +251,7 @@ impl App<'_> {
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wgpu_ctx.add_model(&cube_vertices, &cube_indices);
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}
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Err(e) => {
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error!("Failed to load cube OBJ from temp file: {:?}", e)
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error!("Failed to load cube OBJ from temp file: {:#}", e)
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}
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}
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}
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@ -231,10 +265,10 @@ impl App<'_> {
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);
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debug!("Spawned new child window: {:?}", window_id);
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}
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Err(e) => error!("Failed to create WGPU context for child window: {:?}", e),
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Err(e) => error!("Failed to create WGPU context for child window: {}", e),
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}
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}
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Err(e) => error!("Failed to create child window: {:?}", e),
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Err(e) => error!("Failed to create child window: {}", e),
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}
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} else {
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error!("No main window found. Cannot spawn a child window.");
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@ -350,6 +384,6 @@ pub fn init_renderer(event_loop: EventLoop<()>) {
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event_loop.set_control_flow(ControlFlow::Wait);
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let mut app = App::default();
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if let Err(e) = event_loop.run_app(&mut app) {
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error!("Failed to run application: {:?}", e);
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error!("Failed to run application: {}", e);
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}
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}
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