#version 450 layout(location = 0) in vec2 tex_coords; layout(set = 1, binding = 0) uniform texture2D t_diffuse; layout(set = 1, binding = 1) uniform sampler s_diffuse; layout(location = 0) out vec4 out_color; // layout(group = 0, binding = 0) out texture2D; void main() { out_color = texture(sampler2D(t_diffuse, s_diffuse), tex_coords); }