zenyx-engine/engine/src/core/renderer/ctx.rs
2025-04-19 21:00:52 +02:00

106 lines
3.6 KiB
Rust

use std::sync::Arc;
use anyhow::Result;
use winit::window::Window;
pub struct WgpuCtx<'window> {
device: wgpu::Device,
queue: wgpu::Queue,
surface: wgpu::Surface<'window>,
surface_config: wgpu::SurfaceConfiguration,
adapter: wgpu::Adapter,
}
impl<'window> WgpuCtx<'window> {
pub async fn new(window: Arc<Window>) -> Result<WgpuCtx<'window>> {
let instnace = wgpu::Instance::default();
let surface = instnace.create_surface(Arc::clone(&window))?;
let adapter = instnace
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::default(),
force_fallback_adapter: false,
compatible_surface: Some(&surface),
})
.await
.expect("Failed to obtain render adapter");
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
label: None,
required_features: wgpu::Features::empty(),
required_limits: wgpu::Limits::downlevel_webgl2_defaults()
.using_resolution(adapter.limits()),
memory_hints: wgpu::MemoryHints::Performance,
},
None,
)
.await
.expect("Failed to create rendering device");
let size = window.inner_size();
let width = size.width.max(1);
let height = size.height.max(1);
let surface_config = surface
.get_default_config(&adapter, width, height)
.expect("Failed to get default surface configuration");
surface.configure(&device, &surface_config);
Ok(WgpuCtx {
device,
queue,
surface,
surface_config,
adapter,
})
}
pub fn new_blocking(window: Arc<Window>) -> Result<WgpuCtx<'window>> {
tokio::task::block_in_place(|| {
tokio::runtime::Runtime::new()?.block_on(async { WgpuCtx::new(window).await })
})
}
pub fn resize(&mut self, new_size: (u32, u32)) {
let (width, height) = new_size;
self.surface_config.width = width.max(1);
self.surface_config.height = height.max(1);
self.surface.configure(&self.device, &self.surface_config);
}
pub fn draw(&mut self) {
let surface_texture = self
.surface
.get_current_texture()
.expect("Failed to get surface texture");
let view = surface_texture
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder = self
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
{
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color {
r: 0.1,
g: 0.2,
b: 0.3,
a: 1.0,
}),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
});
}
self.queue.submit(Some(encoder.finish()));
surface_texture.present();
}
}