Performant, memory-safe game engine
![]() * Refactor logging to switch between stdout and file logging * Use "clear" instead of "tput reset" for unix * Remove redundant comments |
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.cargo | ||
.github/workflows | ||
editor | ||
engine | ||
xtask | ||
.gitattributes | ||
.gitignore | ||
Cargo.toml | ||
LICENSE.md | ||
README.md |