zenyx-engine/shaders/shader.frag
Chance d67acaadfa
feat(rendering): rendering textures with camera
Co-authored-by: BitSyndicate <contact@bitsyndicate.de>
2025-04-22 21:56:37 +02:00

10 lines
345 B
GLSL

#version 450
layout(location = 0) in vec2 tex_coords;
layout(set = 0, binding = 0) uniform texture2D t_diffuse;
layout(set = 0, binding = 1) uniform sampler s_diffuse;
layout(location = 0) out vec4 out_color;
// layout(group = 0, binding = 0) out texture2D;
void main() {
out_color = texture(sampler2D(t_diffuse, s_diffuse), tex_coords);
}