zenyx-engine/shaders/shader.vert
Chance d67acaadfa
feat(rendering): rendering textures with camera
Co-authored-by: BitSyndicate <contact@bitsyndicate.de>
2025-04-22 21:56:37 +02:00

15 lines
407 B
GLSL

#version 450
layout(location = 0) in vec3 position;
layout(location = 1) in vec3 color;
layout(location = 3) in vec2 tex_coords;
layout(location = 0) out vec2 tex_coord;
layout(set = 1, binding = 0) uniform UniformBufferObject {
mat4x4 projection;
} view;
void main() {
gl_Position = view.projection * vec4(position, 1.0);
tex_coord = tex_coords;
// gl_Position
// out_color = color;
}