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3 commits
main
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Author | SHA1 | Date | |
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5afd5b0c1e | |||
0e8209f9b9 | |||
22a58044d5 |
7 changed files with 109 additions and 30 deletions
1
Cargo.lock
generated
1
Cargo.lock
generated
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@ -3707,6 +3707,7 @@ checksum = "cfe53a6657fd280eaa890a3bc59152892ffa3e30101319d168b781ed6529b049"
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name = "zenyx"
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version = "0.1.0"
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dependencies = [
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"ahash",
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"allocator-api2",
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"build-print",
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"bytemuck",
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@ -45,7 +45,7 @@ cgmath = "0.18.0"
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image = "0.25.6"
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smol = "2.0.2"
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winit = { version = "0.30.9" }
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winit = "0.30.9"
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terminator = "0.3.2"
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thiserror = "2.0.12"
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tobj = "4.0.3"
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@ -55,10 +55,10 @@ vulkano = "0.35.1"
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wgpu = { version = "25.0.0", features = ["spirv"] }
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zlog.workspace = true
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allocator-api2 = "0.2.21"
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ahash = "0.8.11"
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[target.aarch64-linux-android.dependencies]
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winit = { version = "0.30.9", features = ["android-native-activity"] }
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[build-dependencies]
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build-print = "0.1.1"
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bytemuck = "1.22.0"
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11
build.rs
11
build.rs
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@ -3,7 +3,7 @@ use naga::{
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ShaderStage,
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back::spv::{self, WriterFlags},
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front::glsl::{self, Options as GlslOptions, ParseErrors},
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valid::{ValidationError, ValidationFlags, Validator},
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valid::{Capabilities, ValidationError, ValidationFlags, Validator},
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};
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use std::{
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env, fs,
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@ -62,9 +62,12 @@ fn compile_shader(path: &Path, out_dir: &Path) -> Result<(), BuildError> {
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let module = glsl::Frontend::default()
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.parse(&GlslOptions::from(stage), &src)
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.map_err(|e| (ext.clone(), e))?;
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let info = Validator::new(ValidationFlags::all(), Default::default())
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.validate(&module)
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.map_err(|e| (ext.clone(), e.into_inner()))?;
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let info = Validator::new(
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ValidationFlags::all(),
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Capabilities::default().union(Capabilities::PUSH_CONSTANT),
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)
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.validate(&module)
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.map_err(|e| (ext.clone(), e.into_inner()))?;
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let mut writer = spv::Writer::new(&spv::Options {
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flags: WriterFlags::empty(),
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..Default::default()
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@ -1,10 +1,20 @@
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#version 450
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layout(location = 0) in vec2 tex_coords;
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layout(location = 1) in vec4 normal;
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layout(set = 1, binding = 0) uniform texture2D t_diffuse;
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layout(set = 1, binding = 1) uniform sampler s_diffuse;
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layout(location = 0) out vec4 out_color;
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// layout(group = 0, binding = 0) out texture2D;
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void main() {
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float ambient = 0.2;
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vec3 light_dir = normalize(vec3(0.5, 1.0, 0.5));
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float diffuse = clamp(dot(normalize(vec3(normal.x, normal.y, normal.z)), light_dir), 0.0, 1.0);
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float brightness = ambient + (1.0 - ambient) * diffuse;
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// out_color = vec4(normal.x, normal.y, normal.z, 1.0);
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// out_color = vec3(1.0,.0.0)
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out_color = texture(sampler2D(t_diffuse, s_diffuse), tex_coords);
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out_color.r = clamp(out_color.r * 0.6 * brightness, 0.0, 1.0);
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out_color.g = clamp(out_color.g * 0.6 * brightness, 0.0, 1.0);
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out_color.b = clamp(out_color.b * 0.9 * brightness, 0.0, 1.0);
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}
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@ -2,14 +2,36 @@
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layout(location = 0) in vec3 position;
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layout(location = 1) in vec3 color;
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layout(location = 2) in vec3 normal_in;
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layout(location = 3) in vec2 tex_coords;
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layout(location = 0) out vec2 tex_coord;
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layout(location = 1) out vec4 normal;
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layout(push_constant) uniform float TIME;
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layout(set = 0, binding = 0) uniform UniformBufferObject {
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mat4x4 projection;
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} view;
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void main() {
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gl_Position = view.projection * vec4(position, 1.0);
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tex_coord = tex_coords;
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// gl_Position
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// out_color = color;
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mat4 rotation(float lerp) {
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return mat4(cos(lerp), -sin(lerp), 0., 0.,
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sin(lerp), cos(lerp), 0., 0.,
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0., 0., 1., 0.,
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0., 0., 0., 1.);
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}
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void main() {
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float sum_val = sin(TIME / 5);
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mat4 model = transpose(mat4(
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1.0, 0.0, 0.0, sum_val,
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0.0, 1.0, 0.0, sum_val,
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0.0, 0.0, 1.0, sum_val,
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0.0, 0.0, 0.0, 1.0) * mat4((sin(TIME) + 1.0) / 2, 0.0, 0.0, 0.0,
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0.0, (sin(TIME) + 1.0) / 2, 0.0, 0.0,
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0.0, 0.0, (sin(TIME) + 1.0) / 2, 0.0,
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0.0, 0.0, 0.0, 1) * rotation(TIME * 2.5));
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gl_Position = view.projection * model * vec4(position, 1.0);
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tex_coord = tex_coords * abs(sin(TIME / 4));
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// tex_coord.x = tex_coord.x * sin(TIME / 2);
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// tex_coord.y = tex_coord.y * cos(TIME / 2);
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normal = model * vec4(normal_in, 1.0);
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}
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72
src/main.rs
72
src/main.rs
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@ -3,13 +3,14 @@ use std::collections::BTreeMap;
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use std::io::BufReader;
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use std::sync::Arc;
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use std::time::Instant;
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use tracing::info;
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use tracing::{error, info};
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use wgpu::util::DeviceExt;
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use wgpu::{
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Backends, FragmentState, IndexFormat, Instance, InstanceDescriptor, PipelineCompilationOptions,
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Backends, Features, FragmentState, IndexFormat, Instance, InstanceDescriptor, Limits,
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PipelineCompilationOptions, PushConstantRange, ShaderStages,
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};
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use winit::application::ApplicationHandler;
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use winit::event::{ElementState, MouseButton};
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use winit::event::{ElementState, MouseButton, WindowEvent};
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use winit::event_loop::{ActiveEventLoop, EventLoop};
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#[cfg(target_os = "android")]
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use winit::platform::android::activity::AndroidApp;
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@ -48,6 +49,9 @@ struct WgpuRenderer<'surface> {
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camera_bind_group: wgpu::BindGroup,
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pumpkin: model::Model,
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delta: f32,
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time_elapsed: f32,
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start_time: Instant,
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last_frame_time: Instant,
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default_texture: wgpu::BindGroup,
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}
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@ -85,6 +89,11 @@ impl WgpuRenderer<'_> {
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});
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rpass.set_pipeline(&self.render_pipeline);
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rpass.set_bind_group(0, &self.camera_bind_group, &[]);
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rpass.set_push_constants(
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ShaderStages::VERTEX,
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0,
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&bytemuck::cast_slice(&[self.time_elapsed]),
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);
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for mesh in &self.pumpkin.meshes {
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let bind_group = mesh
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@ -99,9 +108,12 @@ impl WgpuRenderer<'_> {
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}
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}
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self.queue.submit(Some(encoder.finish()));
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let elapsed_time = std::time::Instant::elapsed(&self.start_time);
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self.time_elapsed = elapsed_time.as_secs_f32();
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// info!("{}", self.time_elapsed);
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let delta_time = std::time::Instant::now() - self.last_frame_time;
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self.delta = delta_time.as_secs_f32();
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info!("{}", self.delta);
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// info!("{}", self.delta);
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surface_texture.present();
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self.last_frame_time = std::time::Instant::now();
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}
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@ -153,17 +165,30 @@ impl WgpuState {
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}
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async fn create_renderer<'surface>(&self, window: Arc<Window>) -> WgpuRenderer<'surface> {
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let surface = self.instance.create_surface(window.clone()).unwrap();
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let surface = match self.instance.create_surface(window.clone()) {
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Ok(surface) => surface,
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Err(e) => {
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panic!("{e}")
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}
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};
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let adapter = self
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.instance
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.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::default(),
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compatible_surface: Some(&surface),
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..Default::default()
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})
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.await
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.unwrap();
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let device_descriptor = wgpu::DeviceDescriptor::default();
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let device_descriptor = wgpu::DeviceDescriptor {
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required_features: Features::PUSH_CONSTANTS,
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required_limits: Limits {
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max_push_constant_size: 4,
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..Default::default()
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},
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..Default::default()
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};
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let (device, queue) = adapter.request_device(&device_descriptor).await.unwrap();
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let size = window.inner_size();
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@ -212,7 +237,10 @@ impl WgpuState {
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let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: Some("Pipeline Layout"),
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bind_group_layouts: &[&camera_bind_group_layout, &texture_bind_group_layout],
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push_constant_ranges: &[],
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push_constant_ranges: &[PushConstantRange {
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stages: ShaderStages::VERTEX,
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range: 0..4,
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}],
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});
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let vert_shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
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@ -299,10 +327,10 @@ impl WgpuState {
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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desired_maximum_frame_latency: 3,
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};
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static PUMPKIN: &[u8] = include_bytes!("../Pumpkin.obj");
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surface.configure(&device, &surface_config);
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let pumpkin = model::Model::load_obj(
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&mut BufReader::new(std::fs::File::open("Pumpkin.obj").unwrap()),
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&mut BufReader::new(PUMPKIN),
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&device,
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&queue,
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&texture_bind_group_layout,
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@ -373,6 +401,7 @@ impl WgpuState {
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let render_pipeline = device.create_render_pipeline(&pipeline_descriptor);
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WgpuRenderer {
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time_elapsed: 0.0,
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surface,
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surface_config,
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depth_texture,
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@ -386,6 +415,8 @@ impl WgpuState {
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depth_texture_view,
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pumpkin,
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default_texture,
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start_time: std::time::Instant::now(),
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delta: 0f32,
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last_frame_time: Instant::now(),
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}
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@ -427,15 +458,15 @@ impl ApplicationHandler for App<'_> {
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event: winit::event::WindowEvent,
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) {
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match event {
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winit::event::WindowEvent::RedrawRequested => {
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let window_ctx = self.windows.get_mut(&window_id).unwrap();
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window_ctx.renderer.draw()
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}
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winit::event::WindowEvent::RedrawRequested => match self.windows.get_mut(&window_id) {
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Some(window_ctx) => {
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window_ctx.renderer.draw();
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window_ctx.request_redraw();
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}
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None => self.resumed(event_loop),
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},
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winit::event::WindowEvent::CloseRequested => {
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let _ = self.windows.remove(&window_id);
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if self.windows.is_empty() {
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event_loop.exit();
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}
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}
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winit::event::WindowEvent::MouseInput { state, button, .. } => {
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if button == MouseButton::Left && state == ElementState::Pressed {
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@ -474,6 +505,11 @@ impl ApplicationHandler for App<'_> {
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.configure(&window_ctx.renderer.device, &new_config)
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}
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}
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WindowEvent::Destroyed => {
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if self.windows.is_empty() {
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event_loop.exit();
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}
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}
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_ => (),
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}
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}
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@ -527,12 +563,16 @@ pub fn run_app(event_loop: winit::event_loop::EventLoop<()>) -> Result<(), termi
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#[unsafe(no_mangle)]
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#[cfg(target_os = "android")]
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extern "C" fn android_main(app: AndroidApp) {
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use android_logger::Config;
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use android_logger::FilterBuilder;
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use tracing::level_filters::LevelFilter;
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use winit::event_loop::EventLoopBuilder;
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use winit::platform::android::EventLoopBuilderExtAndroid;
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let event_loop = EventLoopBuilder::default()
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.with_android_app(app)
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.build()
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.unwrap();
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android_logger::init_once(Config::default().with_tag("Zenyx"));
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run_app(event_loop).unwrap()
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}
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@ -1,8 +1,11 @@
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use std::io::{BufRead, BufReader};
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use std::{
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collections::HashMap,
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io::{BufRead, BufReader},
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};
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use crate::texture::Texture;
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use cgmath::{Vector2, Vector3, Zero};
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use tobj::Model as tModel;
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use tobj::{MTLLoadResult, Model as tModel};
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use wgpu::util::DeviceExt;
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pub struct Model {
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@ -38,7 +41,7 @@ impl Model {
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single_index: true,
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..Default::default()
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},
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|p| tobj::load_mtl_buf(&mut BufReader::new(std::fs::File::open(p).unwrap())),
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|_| MTLLoadResult::Ok((vec![], ahash::AHashMap::new())),
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)
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.unwrap();
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