feat(rendering): rendering textures with camera

Co-authored-by: BitSyndicate <contact@bitsyndicate.de>
This commit is contained in:
Chance 2025-04-17 20:33:28 -04:00 committed by BitSyndicate
parent f6d1bfda7d
commit d67acaadfa
Signed by: bitsyndicate
GPG key ID: 443E4198D6BBA6DE
9 changed files with 1037 additions and 329 deletions

View file

@ -1,8 +1,10 @@
#version 450
layout(location = 0) in vec3 color;
layout(location = 0) in vec2 tex_coords;
layout(set = 0, binding = 0) uniform texture2D t_diffuse;
layout(set = 0, binding = 1) uniform sampler s_diffuse;
layout(location = 0) out vec4 out_color;
// layout(group = 0, binding = 0) out texture2D;
void main() {
out_color = vec4(color, 1.0);
out_color = texture(sampler2D(t_diffuse, s_diffuse), tex_coords);
}

View file

@ -2,9 +2,14 @@
layout(location = 0) in vec3 position;
layout(location = 1) in vec3 color;
layout(location = 0) out vec3 out_color;
layout(location = 3) in vec2 tex_coords;
layout(location = 0) out vec2 tex_coord;
layout(set = 1, binding = 0) uniform UniformBufferObject {
mat4x4 projection;
} view;
void main() {
gl_Position = vec4(position, 1.0);
out_color = color;
gl_Position = view.projection * vec4(position, 1.0);
tex_coord = tex_coords;
// gl_Position
// out_color = color;
}